From 3bf013dc3b5479f4fbb458d44801403afe0bb1d2 Mon Sep 17 00:00:00 2001 From: yum Date: Wed, 9 Aug 2023 18:54:17 -0700 Subject: Add ray-marched custom chatbox * Refactor shader code to make development easier. Templates are now as small as possible. * Update scaling code. Use Unity scaling instead of a blendshape. * Check in a fuckton of shader FOSS. Mostly unused. * Update TaSTT.fbx. Now has 6 faces instead of 2. --- GUI/GUI/GUI/PythonWrapper.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'GUI') diff --git a/GUI/GUI/GUI/PythonWrapper.cpp b/GUI/GUI/GUI/PythonWrapper.cpp index 22e9d65..d1e684f 100644 --- a/GUI/GUI/GUI/PythonWrapper.cpp +++ b/GUI/GUI/GUI/PythonWrapper.cpp @@ -522,9 +522,9 @@ bool PythonWrapper::GenerateAnimator( std::string generate_menu_path = "Resources/Scripts/generate_menu.py"; std::string generate_shader_path = "Resources/Scripts/generate_shader.py"; std::string shader_template_path = "Resources/Shaders/TaSTT_template.shader"; - std::string shader_lighting_template_path = "Resources/Shaders/TaSTT_lighting_template.cginc"; + std::string shader_lighting_template_path = "Resources/Shaders/STT_generated_template.cginc"; std::string shader_path = "Resources/Shaders/TaSTT.shader"; - std::string shader_lighting_path = "Resources/Shaders/TaSTT_lighting.cginc"; + std::string shader_lighting_path = "Resources/Shaders/STT_generated.cginc"; // Generated directory locations std::filesystem::path tastt_generated_dir_path = -- cgit v1.2.3