| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Displacement shader displaces along normal | yum | 2023-04-13 |
| It used to just displace along world-space Z axis. Now it can be used with any convex mesh, like planes or spheres. Concave meshes can work with small displacements. * Add mask to be used with UV-spheres. | |||
