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#ifndef __FEATURES_INC
#define __FEATURES_INC
//ifex _Gradient_Normals_Enabled==0
#pragma shader_feature_local _GRADIENT_NORMALS
//endex
//ifex _Sea_FX_Enabled==0
#pragma shader_feature_local _SEA_FX
//endex
//ifex _Sea_FX_Heightmaps_Y_0_Enabled==0
#pragma shader_feature_local _SEA_FX_HEIGHTMAPS_Y_0
//endex
//ifex _Sea_FX_Heightmaps_Y_1_Enabled==0
#pragma shader_feature_local _SEA_FX_HEIGHTMAPS_Y_1
//endex
//ifex _Sea_FX_Heightmaps_Y_2_Enabled==0
#pragma shader_feature_local _SEA_FX_HEIGHTMAPS_Y_2
//endex
//ifex _Sea_FX_Heightmaps_Y_3_Enabled==0
#pragma shader_feature_local _SEA_FX_HEIGHTMAPS_Y_3
//endex
//ifex _Sea_FX_Heightmaps_XZ_0_Enabled==0
#pragma shader_feature_local _SEA_FX_HEIGHTMAPS_XZ_0
//endex
//ifex _Sea_FX_Heightmaps_XZ_1_Enabled==0
#pragma shader_feature_local _SEA_FX_HEIGHTMAPS_XZ_1
//endex
//ifex _Sea_FX_Heightmaps_XZ_2_Enabled==0
#pragma shader_feature_local _SEA_FX_HEIGHTMAPS_XZ_2
//endex
//ifex _Sea_FX_Heightmaps_XZ_3_Enabled==0
#pragma shader_feature_local _SEA_FX_HEIGHTMAPS_XZ_3
//endex
//ifex _Sea_FX_Vertical_Derivatives_0_Enabled==0
#pragma shader_feature_local _SEA_FX_VERTICAL_DERIVATIVES_0
//endex
//ifex _Sea_FX_Horizontal_Derivatives_0_Enabled==0
#pragma shader_feature_local _SEA_FX_HORIZONTAL_DERIVATIVES_0
//endex
//ifex _Sea_FX_Vertical_Derivatives_1_Enabled==0
#pragma shader_feature_local _SEA_FX_VERTICAL_DERIVATIVES_1
//endex
//ifex _Sea_FX_Horizontal_Derivatives_1_Enabled==0
#pragma shader_feature_local _SEA_FX_HORIZONTAL_DERIVATIVES_1
//endex
//ifex _Sea_FX_Vertical_Derivatives_2_Enabled==0
#pragma shader_feature_local _SEA_FX_VERTICAL_DERIVATIVES_2
//endex
//ifex _Sea_FX_Horizontal_Derivatives_2_Enabled==0
#pragma shader_feature_local _SEA_FX_HORIZONTAL_DERIVATIVES_2
//endex
//ifex _Sea_FX_Vertical_Derivatives_3_Enabled==0
#pragma shader_feature_local _SEA_FX_VERTICAL_DERIVATIVES_3
//endex
//ifex _Sea_FX_Horizontal_Derivatives_3_Enabled==0
#pragma shader_feature_local _SEA_FX_HORIZONTAL_DERIVATIVES_3
//endex
//ifex _Sea_Foam_Enabled==0
#pragma shader_feature_local _SEA_FOAM
//endex
//ifex _Sea_SSS_Enabled==0
#pragma shader_feature_local _SEA_SSS
//endex
//ifex _Tessellation_Enabled==0
#pragma shader_feature_local _TESSELLATION
#pragma shader_feature_local _TESSELLATION_HEIGHTMAP_WORLD_SPACE
#pragma shader_feature_local _TESSELLATION_HEIGHTMAP_DIRECTION_CONTROL
//endex
#endif // __FEATURES_INC
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