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#ifndef __FEATURES_INC
#define __FEATURES_INC
//ifex _Gradient_Normals_Enabled==0
#pragma shader_feature_local _GRADIENT_NORMALS
//endex
//ifex _Marble_Enabled==0
#pragma shader_feature_local _MARBLE
//endex
//ifex _Tessellation_Enabled==0
#pragma shader_feature_local _TESSELLATION
#pragma shader_feature_local _TESSELLATION_HEIGHTMAP_WORLD_SPACE
#pragma shader_feature_local _TESSELLATION_HEIGHTMAP_DIRECTION_CONTROL
//endex
//ifex _Clearcoat_Enabled==0
#pragma shader_feature_local _CLEARCOAT
//endex
//ifex _Cloth_Sheen_Enabled==0
#pragma shader_feature_local _CLOTH_SHEEN
//endex
//ifex _Custom31_Enabled==0
#pragma shader_feature_local _CUSTOM31
#pragma shader_feature_local _CUSTOM31_FRAGMENT_NORMALS
//endex
//ifex _Custom31_Tubes_Enabled==0
#pragma shader_feature_local _CUSTOM31_TUBES
#pragma shader_feature_local _CUSTOM31_XZ_TUBE
#pragma shader_feature_local _CUSTOM31_YZ_TUBE
#pragma shader_feature_local _CUSTOM31_XY_TUBE
//endex
//ifex _Unlit==0
#pragma shader_feature_local _UNLIT
//endex
//ifex _UV_Scroll_Enabled==0
#pragma shader_feature_local _UV_SCROLL
//endex
//ifex _Center_Offset_Enabled==0
#pragma shader_feature_local _CENTER_OFFSET
//endex
#endif // __FEATURES_INC
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