summaryrefslogtreecommitdiffstats
path: root/Scripts/Impostors.cs
blob: 30b06f6db470d74838b58a2b7df49b48b8cc4cc4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
using UnityEngine;
using UnityEditor;
using System.IO;

[ExecuteInEditMode]
public class Impostors : MonoBehaviour
{
  [Header("Bounding Sphere")]
  public float sphere_radius_ = 1f;

  [Header("Grid Settings")]
  [Range(2, 20)] public int gridResolution = 5;

  [Header("Camera Settings")]
  [Range(1, 4096)] public int cameraResolution = 256;
  public float nearClippingDistance = 0.01f;
  public LayerMask cullingMask = -1;
  public bool renderSkybox = false;

  [Header("Original Mesh")]
  public GameObject originalMesh;

  [HideInInspector] public Camera[] cameras;

  private GameObject impostorObject;
  private Material impostorMaterial;

  public bool HasImpostor => impostorObject != null;
  private float Radius => sphere_radius_ * transform.lossyScale.x;
  private const string OutputFolder = "Assets/yum_food/3ner/Impostor_Generated";

  void OnEnable() => Camera.onPreRender += UpdateMainCameraPos;
  void OnDisable() => Camera.onPreRender -= UpdateMainCameraPos;

  static void UpdateMainCameraPos(Camera cam)
  {
    if (cam.cameraType == CameraType.Game || cam.cameraType == CameraType.SceneView)
      Shader.SetGlobalVector("_ImpostorMainCameraPos", cam.transform.position);
  }

  void OnDrawGizmos()
  {
    Gizmos.color = Color.cyan;
    Gizmos.DrawWireSphere(transform.position, Radius);

    if (Application.isEditor && gridResolution > 0)
    {
      Gizmos.color = Color.yellow;
      for (int y = 0; y < gridResolution; y++)
      {
        for (int x = 0; x < gridResolution; x++)
        {
          Vector3 worldPos = transform.position + PlaneToHemiOctahedron(x, y) * (Radius + nearClippingDistance);
          Gizmos.DrawSphere(worldPos, Radius * 0.05f);
          Gizmos.DrawLine(worldPos, transform.position);
        }
      }
    }
  }

  Vector3 PlaneToHemiOctahedron(int gridX, int gridY)
  {
    float x = (gridX / (float)(gridResolution - 1)) * 2f - 1f;
    float z = (gridY / (float)(gridResolution - 1)) * 2f - 1f;

    // Rotate 45° to fit square into diamond
    float x_rot = (x + z) * 0.5f;
    float z_rot = (z - x) * 0.5f;

    // Octahedral decode
    float y = Mathf.Max(0f, 1f - Mathf.Abs(x_rot) - Mathf.Abs(z_rot));

    // Normalize
    Vector3 oct_pos = new Vector3(x_rot, y, z_rot).normalized;

    // Rotate back by -45° around y
    float rcp_sqrt2 = 0.70710678f;
    float x_unrot = (oct_pos.x - oct_pos.z) * rcp_sqrt2;
    float z_unrot = (oct_pos.x + oct_pos.z) * rcp_sqrt2;

    return new Vector3(x_unrot, oct_pos.y, z_unrot);
  }

  public void CreateCameras()
  {
    DestroyExistingCameras();

    GameObject parent = new GameObject("Cameras");
    parent.transform.SetParent(transform, false);

    cameras = new Camera[gridResolution * gridResolution];
    int idx = 0;

    for (int y = 0; y < gridResolution; y++)
    {
      for (int x = 0; x < gridResolution; x++)
      {
        Vector3 localDir = PlaneToHemiOctahedron(x, y);
        Vector3 worldPos = transform.position + (transform.rotation * localDir) * (Radius + nearClippingDistance);

        GameObject camObj = new GameObject($"Camera_{x}_{y}");
        camObj.transform.SetParent(parent.transform, false);
        camObj.transform.position = worldPos;
        camObj.transform.LookAt(transform.position, transform.up);

        Camera cam = camObj.AddComponent<Camera>();
        cam.orthographic = true;
        cam.orthographicSize = sphere_radius_;
        cam.nearClipPlane = nearClippingDistance;
        cam.farClipPlane = sphere_radius_ * 2f + nearClippingDistance;
        cam.cullingMask = cullingMask;
        cam.clearFlags = renderSkybox ? CameraClearFlags.Skybox : CameraClearFlags.SolidColor;
        cam.backgroundColor = Color.clear;
        cam.enabled = false;

        cameras[idx++] = cam;
      }
    }
  }

  public void DestroyExistingCameras()
  {
    Transform camsTransform = transform.Find("Cameras");
    if (camsTransform != null) DestroyImmediate(camsTransform.gameObject);
    cameras = null;
  }

  struct BakePass
  {
    public string name;
    public string keyword;
    public Texture2D atlas;
    public bool isDepth;
    public bool linear;

    public BakePass(string name, string keyword, Texture2D atlas, bool isDepth = false, bool linear = false)
    {
      this.name = name;
      this.keyword = keyword;
      this.atlas = atlas;
      this.isDepth = isDepth;
      this.linear = linear;
    }
  }

  void RenderAtlasPass(Texture2D atlas, RenderTexture colorRT, RenderTexture depthOnlyRT, Material depthBlitMat = null)
  {
    bool isDepth = depthBlitMat != null;
    RenderTexture linearDepthRT = isDepth ? RenderTexture.GetTemporary(cameraResolution, cameraResolution, 0, RenderTextureFormat.RFloat) : null;

    int idx = 0;
    for (int y = 0; y < gridResolution; y++)
    {
      for (int x = 0; x < gridResolution; x++)
      {
        Camera cam = cameras[idx++];
        cam.SetTargetBuffers(colorRT.colorBuffer, depthOnlyRT.depthBuffer);
        cam.Render();

        if (isDepth)
        {
          depthBlitMat.SetTexture("_DepthTex", depthOnlyRT);
          Graphics.Blit(null, linearDepthRT, depthBlitMat);
          RenderTexture.active = linearDepthRT;
        }
        else
        {
          RenderTexture.active = colorRT;
        }

        Texture2D temp = new Texture2D(cameraResolution, cameraResolution, isDepth ? TextureFormat.RFloat : TextureFormat.RGBA32, false);
        temp.ReadPixels(new Rect(0, 0, cameraResolution, cameraResolution), 0, 0);
        temp.Apply();
        atlas.SetPixels(x * cameraResolution, y * cameraResolution, cameraResolution, cameraResolution, temp.GetPixels());
        DestroyImmediate(temp);
      }
    }
    atlas.Apply();

    if (linearDepthRT != null) RenderTexture.ReleaseTemporary(linearDepthRT);
  }

  void SetMaterialDebugKeyword(string keyword, bool enabled)
  {
    if (originalMesh == null || string.IsNullOrEmpty(keyword)) return;
    foreach (Renderer r in originalMesh.GetComponentsInChildren<Renderer>(true))
    {
      foreach (Material mat in r.sharedMaterials)
      {
        if (mat != null)
        {
          if (enabled)
            mat.EnableKeyword(keyword);
          else
            mat.DisableKeyword(keyword);
        }
      }
    }
  }

  void ExecutePassesSequentially(BakePass[] passes, RenderTexture srgbRT, RenderTexture linearRT, RenderTexture depthOnlyRT, Material depthBlitMat, int passIndex = 0)
  {
    if (passIndex >= passes.Length)
    {
      // All passes complete
      RenderTexture.active = null;
      RenderTexture.ReleaseTemporary(srgbRT);
      RenderTexture.ReleaseTemporary(linearRT);
      RenderTexture.ReleaseTemporary(depthOnlyRT);
      DestroyImmediate(depthBlitMat);

      SaveAndConfigureTextures(passes[0].atlas, passes[1].atlas, passes[2].atlas, passes[3].atlas);
      return;
    }

    BakePass pass = passes[passIndex];
    Debug.Log($"Baking {pass.name} pass...");

    SetMaterialDebugKeyword(pass.keyword, true);

    UnityEditor.EditorApplication.delayCall += () => {
      RenderTexture colorRT = pass.linear ? linearRT : srgbRT;
      RenderAtlasPass(pass.atlas, colorRT, depthOnlyRT, pass.isDepth ? depthBlitMat : null);
      SetMaterialDebugKeyword(pass.keyword, false);
      ExecutePassesSequentially(passes, srgbRT, linearRT, depthOnlyRT, depthBlitMat, passIndex + 1);
    };
  }

  public void BakeTexture()
  {
    SetRenderersEnabled(true);
    if (cameras == null || cameras.Length != gridResolution * gridResolution || cameras[0] == null) CreateCameras();

    Shader depthBlitShader = Shader.Find("Hidden/yum_food/DepthBlit");
    if (depthBlitShader == null) { Debug.LogError("DepthBlit shader not found"); return; }
    Material depthBlitMat = new Material(depthBlitShader);

    int size = cameraResolution * gridResolution;
    BakePass[] passes = new BakePass[]
    {
      new BakePass("albedo", "_DEBUG_VIEW_UNLIT", new Texture2D(size, size, TextureFormat.RGBA32, false)),
      new BakePass("normals", "_DEBUG_VIEW_WORLD_SPACE_NORMALS", new Texture2D(size, size, TextureFormat.RGBA32, false), linear: true),
      new BakePass("metallic/gloss", "_DEBUG_VIEW_METALLIC_GLOSS", new Texture2D(size, size, TextureFormat.RGBA32, false), linear: true),
      new BakePass("depth", "", new Texture2D(size, size, TextureFormat.RFloat, false), isDepth: true)
    };

    RenderTextureDescriptor srgbDesc = new RenderTextureDescriptor(cameraResolution, cameraResolution, RenderTextureFormat.ARGB32, 24);
    srgbDesc.sRGB = true;
    RenderTexture srgbRT = RenderTexture.GetTemporary(srgbDesc);

    RenderTextureDescriptor linearDesc = new RenderTextureDescriptor(cameraResolution, cameraResolution, RenderTextureFormat.ARGB32, 24);
    linearDesc.sRGB = false;
    RenderTexture linearRT = RenderTexture.GetTemporary(linearDesc);

    RenderTextureDescriptor depthDesc = new RenderTextureDescriptor(cameraResolution, cameraResolution, RenderTextureFormat.Depth, 24);
    RenderTexture depthOnlyRT = RenderTexture.GetTemporary(depthDesc);

    // Ensure all debug keywords start disabled
    foreach (var pass in passes) SetMaterialDebugKeyword(pass.keyword, false);

    ExecutePassesSequentially(passes, srgbRT, linearRT, depthOnlyRT, depthBlitMat);
  }

  struct TextureExportSettings
  {
    public string suffix;
    public bool isEXR;
    public bool mipmaps;
    public bool sRGB;
    public FilterMode filter;
    public bool alphaTransparency;
    public bool uncompressed;
    public bool isNormalMap;

    public TextureExportSettings(string suffix, bool isEXR = false, bool mipmaps = true, bool sRGB = true,
                                  FilterMode filter = FilterMode.Trilinear, bool alphaTransparency = false,
                                  bool uncompressed = false, bool isNormalMap = false)
    {
      this.suffix = suffix;
      this.isEXR = isEXR;
      this.mipmaps = mipmaps;
      this.sRGB = sRGB;
      this.filter = filter;
      this.alphaTransparency = alphaTransparency;
      this.uncompressed = uncompressed;
      this.isNormalMap = isNormalMap;
    }
  }

  void SaveAndConfigureTexture(Texture2D atlas, TextureExportSettings settings, string baseName, out string path)
  {
    path = Path.Combine(OutputFolder, $"{baseName}_{settings.suffix}.{(settings.isEXR ? "exr" : "png")}");
    byte[] data = settings.isEXR ? atlas.EncodeToEXR(Texture2D.EXRFlags.OutputAsFloat) : atlas.EncodeToPNG();
    File.WriteAllBytes(Path.Combine(Application.dataPath, "..", path), data);
    DestroyImmediate(atlas);
  }

  void ConfigureTextureImporter(string path, TextureExportSettings settings)
  {
    TextureImporter importer = AssetImporter.GetAtPath(path) as TextureImporter;
    if (importer != null)
    {
      if (settings.isNormalMap) importer.textureType = TextureImporterType.NormalMap;
      importer.mipmapEnabled = settings.mipmaps;
      importer.sRGBTexture = settings.sRGB;
      importer.wrapMode = TextureWrapMode.Clamp;
      importer.filterMode = settings.filter;
      if (settings.alphaTransparency) importer.alphaIsTransparency = true;
      if (settings.uncompressed) importer.textureCompression = TextureImporterCompression.Uncompressed;
      EditorUtility.SetDirty(importer);
      importer.SaveAndReimport();
      AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceSynchronousImport);
    }
  }

  void SaveAndConfigureTextures(Texture2D albedoAtlas, Texture2D normalAtlas, Texture2D metallicGlossAtlas, Texture2D depthAtlas)
  {
    if (!AssetDatabase.IsValidFolder(OutputFolder))
    {
      if (!AssetDatabase.IsValidFolder("Assets/yum_food/3ner"))
        AssetDatabase.CreateFolder("Assets/yum_food", "3ner");
      AssetDatabase.CreateFolder("Assets/yum_food/3ner", "Impostor_Generated");
    }

    string baseName = gameObject.name.Replace(" ", "_");

    var exportSettings = new (TextureExportSettings settings, string materialProp)[]
    {
      (new TextureExportSettings("albedo", mipmaps: true, sRGB: true, alphaTransparency: true), "_Impostors_Atlas"),
      (new TextureExportSettings("normal", mipmaps: true, sRGB: false), "_Impostors_Normal_Atlas"),
      (new TextureExportSettings("metallic_gloss", mipmaps: true, sRGB: false), "_Impostors_Metallic_Gloss_Atlas"),
      (new TextureExportSettings("depth", isEXR: true, mipmaps: false, sRGB: false, filter: FilterMode.Bilinear, uncompressed: true), "_Impostors_Depth_Atlas")
    };

    Texture2D[] atlases = { albedoAtlas, normalAtlas, metallicGlossAtlas, depthAtlas };
    string[] paths = new string[exportSettings.Length];
    for (int i = 0; i < exportSettings.Length; i++)
      SaveAndConfigureTexture(atlases[i], exportSettings[i].settings, baseName, out paths[i]);

    AssetDatabase.Refresh();

    for (int i = 0; i < paths.Length; i++)
      ConfigureTextureImporter(paths[i], exportSettings[i].settings);

    // Wait for shader compiler then create impostor
    WaitForCompilerThenCreateImpostor(paths, exportSettings, baseName);
  }

  void WaitForCompilerThenCreateImpostor(string[] paths, (TextureExportSettings settings, string materialProp)[] exportSettings, string baseName)
  {
    if (EditorApplication.isCompiling)
    {
      EditorApplication.delayCall += () => WaitForCompilerThenCreateImpostor(paths, exportSettings, baseName);
      return;
    }

    Texture2D[] textures = new Texture2D[paths.Length];
    for (int i = 0; i < paths.Length; i++)
      textures[i] = AssetDatabase.LoadAssetAtPath<Texture2D>(paths[i]);

    if (textures[0] != null)
    {
      DestroyExistingImpostor();

      Shader shader = Shader.Find("yum_food/3ner");
      if (shader == null) { Debug.LogError("Shader not found"); return; }

      impostorMaterial = new Material(shader);
      for (int i = 0; i < textures.Length; i++)
        impostorMaterial.SetTexture(exportSettings[i].materialProp, textures[i]);
      impostorMaterial.SetInt("_Impostors_Grid_Resolution", gridResolution);
      impostorMaterial.SetFloat("_Impostors_Sphere_Radius", sphere_radius_);
      impostorMaterial.SetFloat("_Impostors_Enabled", 1);
      impostorMaterial.SetFloat("_Cull", (float)UnityEngine.Rendering.CullMode.Front);
      AssetDatabase.CreateAsset(impostorMaterial, Path.Combine(OutputFolder, $"{baseName}_mat.mat"));

      impostorObject = GameObject.CreatePrimitive(PrimitiveType.Quad);
      impostorObject.name = "Impostor";
      impostorObject.transform.SetParent(transform, false);
      impostorObject.transform.localScale = Vector3.one * sphere_radius_ * 2f;
      DestroyImmediate(impostorObject.GetComponent<Collider>());
      impostorObject.GetComponent<MeshRenderer>().sharedMaterial = impostorMaterial;

      SetRenderersEnabled(false);
      Debug.Log("Impostor baking complete!");
    }
  }

  public void DestroyExistingImpostor()
  {
    if (impostorObject != null) DestroyImmediate(impostorObject);
    impostorObject = null;
    impostorMaterial = null;
  }

  public void ToggleRenderers()
  {
    if (originalMesh == null) return;
    bool showing = originalMesh.GetComponentInChildren<Renderer>()?.enabled ?? false;
    SetRenderersEnabled(!showing);
  }

  void SetRenderersEnabled(bool enabled)
  {
    if (originalMesh == null) return;
    foreach (Renderer r in originalMesh.GetComponentsInChildren<Renderer>(true))
      r.enabled = enabled;
    if (impostorObject != null) impostorObject.SetActive(!enabled);
  }
}

[CustomEditor(typeof(Impostors))]
public class ImpostorsEditor : Editor
{
  public override void OnInspectorGUI()
  {
    DrawDefaultInspector();
    Impostors s = (Impostors)target;

    GUILayout.Space(10);
    GUILayout.Label("Impostor Management", EditorStyles.boldLabel);

    EditorGUILayout.BeginHorizontal();
    if (GUILayout.Button("Create Impostor", GUILayout.Height(40))) s.BakeTexture();
    GUI.enabled = s.HasImpostor;
    if (GUILayout.Button("Destroy Impostor", GUILayout.Height(40)))
    {
      s.DestroyExistingImpostor();
      s.DestroyExistingCameras();
    }
    GUI.enabled = true;
    EditorGUILayout.EndHorizontal();

    if (s.originalMesh != null && GUILayout.Button("Toggle Visibility", GUILayout.Height(30)))
      s.ToggleRenderers();
  }
}