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using UnityEngine;
using UnityEditor;
using System.IO;
[ExecuteInEditMode]
public class Impostors : MonoBehaviour
{
[Header("Bounding Sphere")]
[Tooltip("Sphere radius is controlled by the Transform scale (uses X component)")]
public float sphere_radius_ = 1f;
[Header("Grid Settings")]
[Tooltip("Number of lattice points along each axis (e.g., 5 = 5x5 = 25 points)")]
[Range(2, 20)]
public int gridResolution = 5;
[Header("Camera Settings")]
[Range(1, 4096)]
public int cameraResolution = 256;
[Tooltip("Near clipping distance - cameras are placed this distance outside the sphere")]
public float nearClippingDistance = 0.01f;
[HideInInspector]
public GameObject[] cameraObjects;
[HideInInspector]
public Camera[] cameras;
private float radius() { return sphere_radius_ * transform.lossyScale.x; }
void OnDrawGizmos()
{
// Use transform scale directly for real-time gizmo updates
float currentRadius = radius();
// Draw the bounding sphere
Gizmos.color = Color.cyan;
Gizmos.DrawWireSphere(transform.position, currentRadius);
// Draw the camera positions and directions
if (Application.isEditor && gridResolution > 0)
{
Gizmos.color = Color.yellow;
for (int y = 0; y < gridResolution; y++)
{
for (int x = 0; x < gridResolution; x++)
{
Vector3 hemispherePos = PlaneToHemiOctahedron(x, y);
Vector3 worldPos = transform.position + hemispherePos * (currentRadius + nearClippingDistance);
// Draw camera position
Gizmos.DrawSphere(worldPos, currentRadius * 0.05f);
// Draw line to sphere center
Gizmos.DrawLine(worldPos, transform.position);
}
}
}
}
// Port of plane_to_hemi_octahedron from vertex_deformation.slang
Vector3 PlaneToHemiOctahedron(int gridX, int gridY)
{
// Map grid indices to [-1, 1] plane coordinates
float u = (gridX / (float)(gridResolution - 1)) * 2f - 1f;
float v = (gridY / (float)(gridResolution - 1)) * 2f - 1f;
float x = u;
float z = v;
// Rotate 45° and scale to fit square into diamond
float x_rot = (x + z) * 0.5f;
float z_rot = (z - x) * 0.5f;
// Octahedral decode: y = 1 - |x| - |z|, clamped to hemisphere
float y = Mathf.Max(0f, 1f - Mathf.Abs(x_rot) - Mathf.Abs(z_rot));
// Normalize to unit sphere
Vector3 oct_pos = new Vector3(x_rot, y, z_rot);
oct_pos.Normalize();
// Rotate back by -45° around y to undo input rotation
float RCP_SQRT_2 = 0.70710678f;
float x_unrot = (oct_pos.x - oct_pos.z) * RCP_SQRT_2;
float z_unrot = (oct_pos.x + oct_pos.z) * RCP_SQRT_2;
oct_pos = new Vector3(x_unrot, oct_pos.y, z_unrot);
return oct_pos;
}
public void CreateCameras()
{
// Clean up existing cameras
DestroyExistingCameras();
// Create parent GameObject for all cameras
GameObject camerasParent = new GameObject("Cameras");
camerasParent.transform.parent = transform;
camerasParent.transform.localPosition = Vector3.zero;
camerasParent.transform.localRotation = Quaternion.identity;
camerasParent.transform.localScale = Vector3.one;
int totalCameras = gridResolution * gridResolution;
cameraObjects = new GameObject[totalCameras];
cameras = new Camera[totalCameras];
int index = 0;
for (int y = 0; y < gridResolution; y++)
{
for (int x = 0; x < gridResolution; x++)
{
// Get position on hemisphere
Vector3 hemisphereDir = PlaneToHemiOctahedron(x, y);
float currentRadius = radius();
// Place camera offset distance outside bounding sphere surface
Vector3 worldPos = transform.position + hemisphereDir * (currentRadius + nearClippingDistance);
// Create camera GameObject
GameObject camObj = new GameObject($"ImpostorCamera_{x}_{y}");
camObj.transform.parent = camerasParent.transform;
camObj.transform.position = worldPos;
camObj.transform.LookAt(transform.position);
// Add and configure camera
Camera cam = camObj.AddComponent<Camera>();
cam.orthographic = true;
cam.orthographicSize = sphere_radius_;
cam.nearClipPlane = nearClippingDistance;
cam.farClipPlane = sphere_radius_ * 2f + nearClippingDistance;
cam.enabled = false; // Only enable during baking
cameraObjects[index] = camObj;
cameras[index] = cam;
index++;
}
}
Debug.Log($"Created {totalCameras} impostor cameras");
}
public void DestroyExistingCameras()
{
// Find and destroy the "Cameras" parent GameObject
Transform camerasTransform = transform.Find("Cameras");
if (camerasTransform != null)
{
DestroyImmediate(camerasTransform.gameObject);
}
cameraObjects = null;
cameras = null;
}
public void BakeTexture()
{
// Create a texture atlas to hold all camera views
int texWidth = cameraResolution * gridResolution;
int texHeight = cameraResolution * gridResolution;
Texture2D atlasTexture = new Texture2D(texWidth, texHeight, TextureFormat.RGBA32, false);
// Create temporary render texture for each camera
RenderTexture rt = RenderTexture.GetTemporary(cameraResolution, cameraResolution, 24);
int index = 0;
for (int y = 0; y < gridResolution; y++)
{
for (int x = 0; x < gridResolution; x++)
{
Camera cam = cameras[index];
// Render camera to RT
cam.targetTexture = rt;
cam.Render();
// Read pixels from RT
RenderTexture.active = rt;
Texture2D temp = new Texture2D(cameraResolution, cameraResolution, TextureFormat.RGBA32, false);
temp.ReadPixels(new Rect(0, 0, cameraResolution, cameraResolution), 0, 0);
temp.Apply();
// Copy to atlas at correct position
int atlasX = x * cameraResolution;
int atlasY = y * cameraResolution;
atlasTexture.SetPixels(atlasX, atlasY, cameraResolution, cameraResolution, temp.GetPixels());
DestroyImmediate(temp);
index++;
}
}
atlasTexture.Apply();
RenderTexture.active = null;
RenderTexture.ReleaseTemporary(rt);
// Save texture to file
byte[] bytes = atlasTexture.EncodeToPNG();
// Get currently selected folder in Project window
string folder = "Assets";
if (Selection.activeObject != null)
{
string selectedPath = AssetDatabase.GetAssetPath(Selection.activeObject);
if (!string.IsNullOrEmpty(selectedPath))
{
if (AssetDatabase.IsValidFolder(selectedPath))
{
folder = selectedPath;
}
else
{
folder = Path.GetDirectoryName(selectedPath);
}
}
}
string assetPath = Path.Combine(folder, "ho_bake.png");
string fullPath = Path.Combine(Application.dataPath, "..", assetPath);
File.WriteAllBytes(fullPath, bytes);
Debug.Log($"Baked texture saved to: {assetPath}");
Debug.Log($"Atlas size: {texWidth}x{texHeight} ({gridResolution}x{gridResolution} grid of {cameraResolution}x{cameraResolution} images)");
// Refresh asset database
AssetDatabase.Refresh();
DestroyImmediate(atlasTexture);
}
}
[CustomEditor(typeof(Impostors))]
public class ImpostorsEditor : Editor
{
public override void OnInspectorGUI()
{
DrawDefaultInspector();
Impostors script = (Impostors)target;
GUILayout.Space(10);
if (GUILayout.Button("Create Cameras", GUILayout.Height(30)))
{
script.CreateCameras();
}
if (GUILayout.Button("Destroy Cameras", GUILayout.Height(30)))
{
script.DestroyExistingCameras();
}
GUILayout.Space(10);
bool hasCameras = script.cameras != null && script.cameras.Length > 0;
GUI.enabled = hasCameras;
if (GUILayout.Button(new GUIContent("Bake Texture",
hasCameras ? "" : "Create cameras first"), GUILayout.Height(40)))
{
script.BakeTexture();
}
GUI.enabled = true;
}
}
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