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A toon shader for Unity's BIRP.
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math.cginc
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Age
*
zebra: pull in phacelle noise
HEAD
master
yum
2026-04-13
*
add 2d voronoi noise
yum
2026-04-12
*
Improve naming in voronoi function
yum
2026-04-12
*
add rotation to c31 hexagons
yum
2026-04-08
*
Refactor & credit glitter
yum
2026-03-29
*
Continue work on glitter
yum
2026-03-29
*
Finish implementing burley per-channel histogram preserving blending operator
yum
2026-03-28
*
Begin work on Burley's per-pixel histogram preserving blending
yum
2026-03-28
*
Pull in letter grid gimmick from 2ner
yum
2026-03-24
*
Clean up marble code
yum
2026-03-17
*
Add faster 3-in 1-out hasher for domain warping
yum
2026-03-17
*
Add more debug views
yum
2026-03-16
*
Add kintsugi domain warping
yum
2026-03-16
*
More decal features
yum
2026-03-02
*
Add decal slot
yum
2026-03-01
*
Add emissions, remove impostor code
yum
2026-02-26
*
Implement wrapped lighting (direct & IBL diffuse)
yum
2026-02-24
*
Impostors: begin optimization work
yum
2026-01-18
*
add detail map feature
yum
2025-11-11
*
add ray march instancing (copies) with row offsets
yum
2025-11-04
*
add hex grid tiling
yum
2025-11-02
*
some ray marching
yum
2025-10-28
*
add geometry shader
yum
2025-10-12
*
Add cloth lobe & IBL DFG LUTs
yum
2025-08-08
*
begin roughing out marble gimmick
yum
2025-08-07
*
initial commit
yum
2025-08-06