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A toon shader for Unity's BIRP.
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features.cginc
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Age
*
Put ssfd shadow effect behind static branch
yum
2026-03-26
*
Port ssfd feature from 2ner
yum
2026-03-24
*
Add letter grid animation
yum
2026-03-24
*
Pull in letter grid gimmick from 2ner
yum
2026-03-24
*
Add faster 3-in 1-out hasher for domain warping
yum
2026-03-17
*
Begin work on cloth (again)
yum
2026-03-16
*
Add more debug views
yum
2026-03-16
*
Add kintsugi domain warping
yum
2026-03-16
*
Add "kintsugi" effect - 3D voronoi boundary compositing
yum
2026-03-15
*
Finish marble rework
yum
2026-03-15
*
Add normal map to clearcoat
yum
2026-03-11
*
Add 4 more decal slots
yum
2026-03-06
*
Switch from #ifdef to uniform branches for decals
yum
2026-03-06
*
Add three more decal slots
yum
2026-03-06
*
Add metallic gloss to decals
yum
2026-03-02
*
More decal features
yum
2026-03-02
*
Add decal slot
yum
2026-03-01
*
Add emissions, remove impostor code
yum
2026-02-26
*
Add second matcap slot
yum
2026-02-25
*
Plumb matcaps & rim lighting
yum
2026-02-25
*
Add shadows
yum
2026-02-24
*
Add outline pass
yum
2026-02-24
*
Implement wrapped lighting (direct & IBL diffuse)
yum
2026-02-24
*
Add brightness clamp, update vrc light volumes
yum
2026-02-24
*
Plumb bent normals
yum
2026-02-23
*
Add ambient occlusion & normal filtering
yum
2026-02-23
*
Drop cloth for now
yum
2026-02-23
*
Grass: add crude instancing code
yum
2026-01-18
*
Impostors: begin optimization work
yum
2026-01-18
*
Impostors: continue work on depth
yum
2026-01-17
*
Impostors: integrate into 3ner
yum
2026-01-14
*
Impostors: baker now records albedo, normal, gloss, and depth
yum
2026-01-14
*
Implement distance-based culling for instances
yum
2026-01-11
*
Add parallax heightmapping
yum
2026-01-11
*
Fold: implement dynamic branching in shader
yum
2026-01-02
*
more vertex deformation tweaks; unwrapping the donut
yum
2025-12-25
*
add point align feature, aka inverse of axis align
yum
2025-12-17
*
add "axis align" feature to fix distortion after unbending the tube
yum
2025-12-17
*
wip, trying to unwrap the torus
yum
2025-12-16
*
more tube-plane simplifications
yum
2025-12-15
*
begin work on "un-tube" feature
yum
2025-12-06
*
add detail map feature
yum
2025-11-11
*
add clearcoat mask
yum
2025-11-11
*
begin work on marching in vert/domain shaders (NOT WORKING)
yum
2025-11-04
*
add ray march instancing (copies) with row offsets
yum
2025-11-04
*
adjust ray marching loop structure
yum
2025-11-02
*
add hexagon sdf
yum
2025-11-02
*
add hex grid tiling
yum
2025-11-02
*
raymarching tweaks + add overstepping
yum
2025-11-02
*
generalize norm conversion code
yum
2025-11-02
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