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A toon shader for Unity's BIRP.
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brdf.cginc
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*
Begin work on glitter
yum
2026-03-06
*
Fix reflection dir, matching filament
yum
2026-03-03
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Add energy compensation term; rough metals look right under direct lighting now
yum
2026-03-03
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Add emissions, remove impostor code
yum
2026-02-26
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Add outline pass
yum
2026-02-24
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Add light volumes specular
yum
2026-02-24
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Add brightness clamp, update vrc light volumes
yum
2026-02-24
*
meow
yum
2026-02-24
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Add ambient occlusion & normal filtering
yum
2026-02-23
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Fix IBL DFG term
yum
2026-02-23
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Fix DFG LUT; needed more samples by default
yum
2026-02-23
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Drop cloth for now
yum
2026-02-23
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Fold: add plane to octahedron code
yum
2026-02-17
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Add instancing distance culling, scale deformation
yum
2026-02-16
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Impostors: begin optimization work
yum
2026-01-18
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brdf simplifications
yum
2025-11-11
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switch to lambertian diffuse
yum
2025-11-11
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more tweaks - direct specular matches filament more closely
yum
2025-11-11
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more brdf twiddling
yum
2025-11-11
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fix energy conservation issues; notably smooth=0 metallic=1 matches filamente...
yum
2025-11-11
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cc energy compensation
yum
2025-11-11
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Fix IBL specular energy conservation
yum
2025-11-11
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fix rough material energy compensation
yum
2025-11-11
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fornite update
yum
2025-10-12
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add unlit toggle, adjust IBL
yum
2025-10-04
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Optimize sh9 implementation
yum
2025-08-08
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Add cloth lobe & IBL DFG LUTs
yum
2025-08-08
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use standard sh9 when light volumes not present
yum
2025-08-08
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Bugfix: indirect specular was being double counted
yum
2025-08-08
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add clearcoat
yum
2025-08-07
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begin roughing out marble gimmick
yum
2025-08-07
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Switch to independent implementations of D/G terms
yum
2025-08-06
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Fix SH brightness, add better schlick fresnel
yum
2025-08-06
*
initial commit
yum
2025-08-06