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* Begin work on glitteryum2026-03-06
* Fix reflection dir, matching filamentyum2026-03-03
* Add energy compensation term; rough metals look right under direct lighting nowyum2026-03-03
* Add emissions, remove impostor codeyum2026-02-26
* Add outline passyum2026-02-24
* Add light volumes specularyum2026-02-24
* Add brightness clamp, update vrc light volumesyum2026-02-24
* meowyum2026-02-24
* Add ambient occlusion & normal filteringyum2026-02-23
* Fix IBL DFG termyum2026-02-23
* Fix DFG LUT; needed more samples by defaultyum2026-02-23
* Drop cloth for nowyum2026-02-23
* Fold: add plane to octahedron codeyum2026-02-17
* Add instancing distance culling, scale deformationyum2026-02-16
* Impostors: begin optimization workyum2026-01-18
* brdf simplificationsyum2025-11-11
* switch to lambertian diffuseyum2025-11-11
* more tweaks - direct specular matches filament more closelyyum2025-11-11
* more brdf twiddlingyum2025-11-11
* fix energy conservation issues; notably smooth=0 metallic=1 matches filamente...yum2025-11-11
* cc energy compensationyum2025-11-11
* Fix IBL specular energy conservationyum2025-11-11
* fix rough material energy compensationyum2025-11-11
* fornite updateyum2025-10-12
* add unlit toggle, adjust IBLyum2025-10-04
* Optimize sh9 implementationyum2025-08-08
* Add cloth lobe & IBL DFG LUTsyum2025-08-08
* use standard sh9 when light volumes not presentyum2025-08-08
* Bugfix: indirect specular was being double countedyum2025-08-08
* add clearcoatyum2025-08-07
* begin roughing out marble gimmickyum2025-08-07
* Switch to independent implementations of D/G termsyum2025-08-06
* Fix SH brightness, add better schlick fresnelyum2025-08-06
* initial commityum2025-08-06