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authoryum <yum.food.vr@gmail.com>2025-08-06 22:12:15 -0700
committeryum <yum.food.vr@gmail.com>2025-08-06 22:28:53 -0700
commitf13c88295826d439c70cb9dfb4a9dd5d6ae46ff0 (patch)
treeb965fdbb9fa5f866963b36abf59e96847d737dc6 /brdf.cginc
parent4c41d7cd0f4db1c262371fbe6b4db13639d9fc7b (diff)
Switch to independent implementations of D/G terms
Diffstat (limited to 'brdf.cginc')
-rw-r--r--brdf.cginc91
1 files changed, 73 insertions, 18 deletions
diff --git a/brdf.cginc b/brdf.cginc
index ea21b49..1504ef0 100644
--- a/brdf.cginc
+++ b/brdf.cginc
@@ -17,36 +17,91 @@ float F_Schlick(float LoH, float f0, float f90) {
return f0 + (f90 - f0) * term5;
}
+// Walter "Microfacet Models for Refraction through Rough Surfaces"
+// Equation 33.
+// In the paper:
+// - m = microsurface normal
+// - n = macrosurface normal
+// - theta_m = angle between micro- & macrosurface normals
+// - alpha = roughness
+// - cos(theta_m) = NoH
+// Per sohcahtoa:
+// tan(theta) = sin(theta) / cos(theta)
+// tan^2(theta) = sin^2(theta) / cos^2(theta)
+// = (1 - cos^2(theta)) / cos^2(theta)
+// = -1 + 1 / cos^2(theta)
+float D_GGX(float roughness, float NoH) {
+ float r2 = roughness * roughness;
+ float NoH2 = NoH * NoH;
+ float NoH4 = NoH2 * NoH2;
+
+ float k = rcp(NoH2) - 1;
+ float r2_plus_k = r2 + k;
+ // Not sure why, but not using the factor of PI here makes the specular match
+ // the Unity standard much more closely. Maybe the author was just folding
+ // the 4.0 (historically used to be a PI) into the GGX calculation?
+ float denom = NoH4 * r2_plus_k * r2_plus_k;
+
+ return r2 / denom;
+}
+
+// Hammon "PBR Diffuse Lighting for GGX+Smith Microsurfaces"
+// Slide 84. Note that we remove the (4 * NoL * NoV) from the
+// denominator of the specular lobe because of some cancellations.
+// The original, un-optimized equation is:
+// 2 * NoL * NoV / lerp(2 * NoL * NoV, NoL + NoV, roughness)
+float V_GGXSmith(float roughness, float NoL, float NoV) {
+ float denom = 2.0f * lerp(2.0f * NoL * NoV, NoL + NoV, roughness);
+ return rcp(denom);
+}
+
float4 brdf(Pbr pbr, LightData data) {
float3 specular = 0;
float3 diffuse = 0;
+ float f0 = 0.04f;
+ const float f90 = 1.0f;
+
+//#define FURNACE_TEST_DIRECT
+#if defined(FURNACE_TEST_DIRECT)
+ // Create the conditions for the standard BRDF furnace test.
+ // Only applies to the direct lighting stage. The only variable left over is
+ // NoV.
+ f0 = 1;
+ data.direct.color = 1;
+ data.direct.NoL = 1;
+ data.direct.NoH = 1;
+ data.direct.LoH = 1;
+ data.direct.LoV = 1;
+#endif
+
// Direct
if (true) {
- float F = F_Schlick(data.direct.LoH, 0.04f, 1.0f);
- float D = D_GGX(pbr.roughness, data.direct.NoH, data.direct.H);
- float V = V_SmithGGXCorrelated_Fast(pbr.roughness, data.common.NoV, data.direct.NoL);
-
- float denom = 4.0f * data.common.NoV * data.direct.NoL;
- float FDV = denom > _BRDF_Specular_Min_Denom ? F * D * V / denom : 0.0f;
- specular += FDV * data.direct.color * data.direct.NoL;
-
- float Fd = Fd_OrenNayar(pbr.roughness, data.common.NoV, data.direct.NoL, data.direct.LoV);
- float3 remainder = (1.0f - F);
- diffuse += (Fd / PI) * remainder * pbr.albedo.xyz * data.direct.color;
- remainder *= (1.0f - (Fd / PI) * pbr.albedo);
+ float F = F_Schlick(data.direct.LoH, f0, f90);
+ float D = D_GGX(pbr.roughness, data.direct.NoH);
+ float G = V_GGXSmith(pbr.roughness, data.direct.NoL, data.common.NoV);
+
+ float FDG = F * D * G;
+ float3 direct_specular = FDG * data.direct.color * data.direct.NoL * lerp(1.0f, pbr.albedo.xyz, pbr.metallic);
+ specular += direct_specular;
+
+ float3 remainder = (1.0f - direct_specular);
+ float Fd = Fd_OrenNayar(pbr.roughness, data.common.NoV, data.direct.NoL, data.direct.LoV) / PI;
+ float3 direct_diffuse = Fd * remainder * (1.0f - pbr.metallic) * pbr.albedo.xyz * data.direct.color;
+ diffuse += direct_diffuse;
}
// Indirect
- if (true) {
- float F = F_Schlick(data.indirect.LoH, 0.04f, 1.0f);
+ if (false) {
+ float F = F_Schlick(data.indirect.LoH, f0, f90);
- specular += F * data.indirect.specular;
+ float3 indirect_specular = F * data.indirect.specular;
+ specular += indirect_specular;
float Fd = 1.0f; // Lambertian divide is baked into SH
- float3 remainder = (1.0f - F);
- diffuse += Fd * remainder * pbr.albedo.xyz * data.indirect.diffuse;
- remainder *= (1.0f - Fd * pbr.albedo);
+ float3 remainder = (1.0f - indirect_specular);
+ float3 indirect_diffuse = Fd * remainder * pbr.albedo.xyz * data.indirect.diffuse;
+ diffuse += indirect_diffuse;
}
return float4(diffuse + specular, 1);