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* Fold: update UI, add plane -> hemioctahedronyum2026-01-12
* Fold: move from visual programming to fluent builderyum2026-01-12
* Fold: fuckyum2026-01-08
* Fold: big rewriteyum2026-01-06
* Fold: fix save/restore logicyum2026-01-06
* Fold: duplicated nodes get focusyum2026-01-06
* Fold: add undo, fix shift+clickyum2026-01-06
* Fold: dragging out noodles & right clicking bring up search dialogueyum2026-01-06
* Fold: fix noodlesyum2026-01-06
* Fold: Drop NodeGraphProcessoryum2026-01-06
* Fold: drop NodeGraphProcessoryum2026-01-06
* Fold: add more nodesyum2026-01-02
* Fold: implement dynamic branching in shaderyum2026-01-02
* Fold: add custom NodeGraphProcessor as submoduleyum2026-01-02
* Fold: add custom NodeGraphProcessor as submoduleyum2026-01-02
* Fold: add Serialize() method to fold nodesyum2026-01-02
* Fold: simplify codeyum2026-01-02
* Fold: simplify codeyum2026-01-02
* Fold: add graph persistenceyum2026-01-02
* Fold: Keyframe node shows errors when input wrong typeyum2026-01-02
* Fold: Introduce keyframe nodeyum2026-01-01
* Begin work on "Fold," a node UI for manipulating vertex deformationsyum2026-01-01
* fix compilation error in non-worlds projectsyum2025-11-10
* add logical time featureyum2025-10-28
* add checksum & graycode+triplicate error correctionyum2025-10-21
* support multiple columnsyum2025-10-20
* more work parsing tlvs...yum2025-10-20
* continue work on decoder, support auto tile sizeyum2025-10-20
* simplify decoder; note that you need to use an srgb texture with ityum2025-10-20
* begin work on decoderyum2025-10-19
* ballsyum2025-10-19
* add vibe coded fourier approximation toolyum2025-10-18
* Add cloth lobe & IBL DFG LUTsyum2025-08-08