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path: root/Scripts/Impostors.cs
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* Add emissions, remove impostor codeyum2026-02-26
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* Impostors: baking script now auto-scales boundsyum2026-01-18
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* Impostors: generate assets based on hierarchy pathyum2026-01-18
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* Impostors: combine metallic gloss & depth atlasesyum2026-01-18
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* Impostors: begin optimization workyum2026-01-18
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* Impostors: continue work on depth, getting closeryum2026-01-17
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* Impostors: continue work on depthyum2026-01-17
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* Impostors: fix bounding sphere scaleyum2026-01-16
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* Impostors: fix script w/ vrchat uploadsyum2026-01-15
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* Impostors: add parallax correctionyum2026-01-15
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* Impostors: dilate baked texturesyum2026-01-15
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* Impostors: implement metallic gloss, normalsyum2026-01-14
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* Impostors: integrate into 3neryum2026-01-14
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* Impostors: baker now records albedo, normal, gloss, and depthyum2026-01-14
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* Impostors: fix depth captureyum2026-01-13
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* Impostors: implement simple grid snapped impostor particleyum2026-01-13
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* Impostors: add layer mask, skybox toggleyum2026-01-13
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* Impostors: Fix framing, adjust params, attempt to fix save logicyum2026-01-13
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* Impostors: begin work on impostor baking scriptyum2026-01-13
Attach to some GameObject, set the bounding radius and lattice points (resolution), and bake to a texture.