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path: root/Scripts/Fold/Editor/KeyframeNodeView.cs
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* Fold: drop NodeGraphProcessoryum2026-01-06
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* Fold: add more nodesyum2026-01-02
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* Fold: implement dynamic branching in shaderyum2026-01-02
| | | | | | | | Switch from static branching approach using per-op data and fixed execution order to dynamic branching approach using dynamic data. This confers the main benefit of letting us dynamically reorder ops and duplicate them. It also lets us eliminate some of the plumbing tedium whenever we want to add new ops.
* Fold: add Serialize() method to fold nodesyum2026-01-02
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* Fold: simplify codeyum2026-01-02
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* Fold: Keyframe node shows errors when input wrong typeyum2026-01-02
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* Fold: Introduce keyframe nodeyum2026-01-01
Connect a GameObject and a chain of FoldNodes, then click the keyframe button. Actual keyframe logic not yet implemented.