| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Fold: drop NodeGraphProcessor | yum | 2026-01-06 |
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| * | Fold: add more nodes | yum | 2026-01-02 |
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| * | Fold: implement dynamic branching in shader | yum | 2026-01-02 |
| | | | | | | | | | Switch from static branching approach using per-op data and fixed execution order to dynamic branching approach using dynamic data. This confers the main benefit of letting us dynamically reorder ops and duplicate them. It also lets us eliminate some of the plumbing tedium whenever we want to add new ops. | ||
| * | Fold: add Serialize() method to fold nodes | yum | 2026-01-02 |
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| * | Fold: simplify code | yum | 2026-01-02 |
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| * | Fold: Keyframe node shows errors when input wrong type | yum | 2026-01-02 |
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| * | Fold: Introduce keyframe node | yum | 2026-01-01 |
| Connect a GameObject and a chain of FoldNodes, then click the keyframe button. Actual keyframe logic not yet implemented. | |||
