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path: root/Scripts/Fold/Editor/FoldGraphView.cs
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* Fold: move from visual programming to fluent builderyum2026-01-12
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* Fold: fuckyum2026-01-08
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* Fold: big rewriteyum2026-01-06
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* Fold: fix save/restore logicyum2026-01-06
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* Fold: duplicated nodes get focusyum2026-01-06
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* Fold: add undo, fix shift+clickyum2026-01-06
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* Fold: dragging out noodles & right clicking bring up search dialogueyum2026-01-06
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* Fold: fix noodlesyum2026-01-06
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* Fold: drop NodeGraphProcessoryum2026-01-06
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* Fold: add Serialize() method to fold nodesyum2026-01-02
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* Fold: simplify codeyum2026-01-02
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* Fold: Introduce keyframe nodeyum2026-01-01
| | | | | Connect a GameObject and a chain of FoldNodes, then click the keyframe button. Actual keyframe logic not yet implemented.
* Begin work on "Fold," a node UI for manipulating vertex deformationsyum2026-01-01
The idea is to expose a visual programming environment to speed up & simplify animating vertex deformation effects.