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authoryum <yum.food.vr@gmail.com>2026-01-01 16:56:53 -0800
committeryum <yum.food.vr@gmail.com>2026-01-01 16:56:53 -0800
commitd06bf919efd978f018ddcb4e2d5807a7783fcc84 (patch)
treeeb2a6ad6602ff13ed3ab95111f0e6fd940d911d4 /Scripts/Fold/Editor/FoldGraphView.cs
parente70d2cb317295571c57abd229846424754dff937 (diff)
Begin work on "Fold," a node UI for manipulating vertex deformations
The idea is to expose a visual programming environment to speed up & simplify animating vertex deformation effects.
Diffstat (limited to 'Scripts/Fold/Editor/FoldGraphView.cs')
-rw-r--r--Scripts/Fold/Editor/FoldGraphView.cs20
1 files changed, 20 insertions, 0 deletions
diff --git a/Scripts/Fold/Editor/FoldGraphView.cs b/Scripts/Fold/Editor/FoldGraphView.cs
new file mode 100644
index 0000000..7b592cd
--- /dev/null
+++ b/Scripts/Fold/Editor/FoldGraphView.cs
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+using UnityEngine;
+using UnityEditor;
+using GraphProcessor;
+using System;
+using System.Collections.Generic;
+
+public class FoldGraphView : BaseGraphView
+{
+ public FoldGraphView(EditorWindow window) : base(window) {}
+
+ public override IEnumerable<(string path, Type type)> FilterCreateNodeMenuEntries()
+ {
+ // Only return our subset of nodes
+ foreach (var nodeMenuItem in NodeProvider.GetNodeMenuEntries(graph))
+ {
+ if (typeof(BaseFoldNode).IsAssignableFrom(nodeMenuItem.type))
+ yield return nodeMenuItem;
+ }
+ }
+}