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* Add parallax heightmappingyum2026-01-11
* fix gpu instancingyum2026-01-09
* Fold: fuckyum2026-01-08
* Fold: big rewriteyum2026-01-06
* Fold: fix save/restore logicyum2026-01-06
* Fold: duplicated nodes get focusyum2026-01-06
* Fold: add undo, fix shift+clickyum2026-01-06
* Fold: dragging out noodles & right clicking bring up search dialogueyum2026-01-06
* Fold: fix noodlesyum2026-01-06
* Fold: Drop NodeGraphProcessoryum2026-01-06
* Fold: drop NodeGraphProcessoryum2026-01-06
* Fold: add more nodesyum2026-01-02
* Fold: implement dynamic branching in shaderyum2026-01-02
* Fold: add custom NodeGraphProcessor as submoduleyum2026-01-02
* Fold: add custom NodeGraphProcessor as submoduleyum2026-01-02
* Fold: add Serialize() method to fold nodesyum2026-01-02
* Fold: simplify codeyum2026-01-02
* Fold: simplify codeyum2026-01-02
* Fold: add graph persistenceyum2026-01-02
* Fold: Keyframe node shows errors when input wrong typeyum2026-01-02
* Fold: Introduce keyframe nodeyum2026-01-01
* Begin work on "Fold," a node UI for manipulating vertex deformationsyum2026-01-01
* more vertex deformation tweaks; unwrapping the donutyum2025-12-25
* screw with operator orderingyum2025-12-18
* implement t blending in axis/point alignment operatorsyum2025-12-17
* add point align feature, aka inverse of axis alignyum2025-12-17
* add "axis align" feature to fix distortion after unbending the tubeyum2025-12-17
* add doc with plane->tube and tube->plane derivationsyum2025-12-16
* wip, trying to unwrap the torusyum2025-12-16
* more tube-plane simplificationsyum2025-12-15
* rewrite dogshit ai code, make less assyum2025-12-14
* shitty ai code, preparing to rewriteyum2025-12-14
* begin plane_to_tube reworkyum2025-12-08
* begin work on "un-tube" featureyum2025-12-06
* add derivation for plane to tube mathyum2025-12-06
* implement hazel "Spherical Harmonics for Lighting"yum2025-11-11
* grrr more light tweaksyum2025-11-11
* fix reflection directionsyum2025-11-11
* brdf simplificationsyum2025-11-11
* Simplify SH9 mathyum2025-11-11
* switch to lambertian diffuseyum2025-11-11
* lighting tweaks - fix point/spot in domain shader, fix falloffyum2025-11-11
* more tweaks - direct specular matches filament more closelyyum2025-11-11
* more brdf twiddlingyum2025-11-11
* minor bugfixesyum2025-11-11
* remove redundant scope from details feature uiyum2025-11-11
* fix energy conservation issues; notably smooth=0 metallic=1 matches filamente...yum2025-11-11
* cc energy compensationyum2025-11-11
* Fix IBL specular energy conservationyum2025-11-11
* fix rough material energy compensationyum2025-11-11