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* Begin work on "Fold," a node UI for manipulating vertex deformationsyum2026-01-01
* more vertex deformation tweaks; unwrapping the donutyum2025-12-25
* screw with operator orderingyum2025-12-18
* implement t blending in axis/point alignment operatorsyum2025-12-17
* add point align feature, aka inverse of axis alignyum2025-12-17
* add "axis align" feature to fix distortion after unbending the tubeyum2025-12-17
* add doc with plane->tube and tube->plane derivationsyum2025-12-16
* wip, trying to unwrap the torusyum2025-12-16
* more tube-plane simplificationsyum2025-12-15
* rewrite dogshit ai code, make less assyum2025-12-14
* shitty ai code, preparing to rewriteyum2025-12-14
* begin plane_to_tube reworkyum2025-12-08
* begin work on "un-tube" featureyum2025-12-06
* add derivation for plane to tube mathyum2025-12-06
* implement hazel "Spherical Harmonics for Lighting"yum2025-11-11
* grrr more light tweaksyum2025-11-11
* fix reflection directionsyum2025-11-11
* brdf simplificationsyum2025-11-11
* Simplify SH9 mathyum2025-11-11
* switch to lambertian diffuseyum2025-11-11
* lighting tweaks - fix point/spot in domain shader, fix falloffyum2025-11-11
* more tweaks - direct specular matches filament more closelyyum2025-11-11
* more brdf twiddlingyum2025-11-11
* minor bugfixesyum2025-11-11
* remove redundant scope from details feature uiyum2025-11-11
* fix energy conservation issues; notably smooth=0 metallic=1 matches filamente...yum2025-11-11
* cc energy compensationyum2025-11-11
* Fix IBL specular energy conservationyum2025-11-11
* fix rough material energy compensationyum2025-11-11
* add detail map featureyum2025-11-11
* add clearcoat maskyum2025-11-11
* fix compilation error in non-worlds projectsyum2025-11-10
* begin work on marching in vert/domain shaders (NOT WORKING)yum2025-11-04
* domain repetition now offsets correctly for even countsyum2025-11-04
* add ray march instancing (copies) with row offsetsyum2025-11-04
* fix hexagonal domain repetition; must check 4 neighborsyum2025-11-03
* begin work on corrected hex domain repetitionyum2025-11-03
* add norm conversion to vertex undeform pathyum2025-11-03
* fix normals in deformed ray marcheryum2025-11-03
* Fix `rd` normalization in ray marcheryum2025-11-03
* adjust ray marching loop structureyum2025-11-02
* ray marching + vertex deformation perspective fixyum2025-11-02
* add hexagon sdfyum2025-11-02
* add hex grid tilingyum2025-11-02
* ballsyum2025-11-02
* raymarching tweaks + add oversteppingyum2025-11-02
* generalize norm conversion codeyum2025-11-02
* add l2 -> l infinity norm deformationyum2025-11-01
* deform rd with tangent path & scale by jac_detyum2025-11-01
* Adjust deform/undeform jacobian determinant factorsyum2025-11-01