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3ner.git
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A toon shader for Unity's BIRP.
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Age
*
Begin work on "Fold," a node UI for manipulating vertex deformations
yum
2026-01-01
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more vertex deformation tweaks; unwrapping the donut
yum
2025-12-25
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screw with operator ordering
yum
2025-12-18
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implement t blending in axis/point alignment operators
yum
2025-12-17
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add point align feature, aka inverse of axis align
yum
2025-12-17
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add "axis align" feature to fix distortion after unbending the tube
yum
2025-12-17
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add doc with plane->tube and tube->plane derivations
yum
2025-12-16
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wip, trying to unwrap the torus
yum
2025-12-16
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more tube-plane simplifications
yum
2025-12-15
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rewrite dogshit ai code, make less ass
yum
2025-12-14
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shitty ai code, preparing to rewrite
yum
2025-12-14
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begin plane_to_tube rework
yum
2025-12-08
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begin work on "un-tube" feature
yum
2025-12-06
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add derivation for plane to tube math
yum
2025-12-06
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implement hazel "Spherical Harmonics for Lighting"
yum
2025-11-11
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grrr more light tweaks
yum
2025-11-11
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fix reflection directions
yum
2025-11-11
*
brdf simplifications
yum
2025-11-11
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Simplify SH9 math
yum
2025-11-11
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switch to lambertian diffuse
yum
2025-11-11
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lighting tweaks - fix point/spot in domain shader, fix falloff
yum
2025-11-11
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more tweaks - direct specular matches filament more closely
yum
2025-11-11
*
more brdf twiddling
yum
2025-11-11
*
minor bugfixes
yum
2025-11-11
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remove redundant scope from details feature ui
yum
2025-11-11
*
fix energy conservation issues; notably smooth=0 metallic=1 matches filamente...
yum
2025-11-11
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cc energy compensation
yum
2025-11-11
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Fix IBL specular energy conservation
yum
2025-11-11
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fix rough material energy compensation
yum
2025-11-11
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add detail map feature
yum
2025-11-11
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add clearcoat mask
yum
2025-11-11
*
fix compilation error in non-worlds projects
yum
2025-11-10
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begin work on marching in vert/domain shaders (NOT WORKING)
yum
2025-11-04
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domain repetition now offsets correctly for even counts
yum
2025-11-04
*
add ray march instancing (copies) with row offsets
yum
2025-11-04
*
fix hexagonal domain repetition; must check 4 neighbors
yum
2025-11-03
*
begin work on corrected hex domain repetition
yum
2025-11-03
*
add norm conversion to vertex undeform path
yum
2025-11-03
*
fix normals in deformed ray marcher
yum
2025-11-03
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Fix `rd` normalization in ray marcher
yum
2025-11-03
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adjust ray marching loop structure
yum
2025-11-02
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ray marching + vertex deformation perspective fix
yum
2025-11-02
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add hexagon sdf
yum
2025-11-02
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add hex grid tiling
yum
2025-11-02
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balls
yum
2025-11-02
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raymarching tweaks + add overstepping
yum
2025-11-02
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generalize norm conversion code
yum
2025-11-02
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add l2 -> l infinity norm deformation
yum
2025-11-01
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deform rd with tangent path & scale by jac_det
yum
2025-11-01
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Adjust deform/undeform jacobian determinant factors
yum
2025-11-01
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