summaryrefslogtreecommitdiffstats
Commit message (Collapse)AuthorAge
* c31: Start sketching tangent space raymarcheryum2026-04-05
|
* Cloth bugfixes; burley tiling scaling fixyum2026-04-05
|
* Add glitter mask & glitter base roughness overrideyum2026-04-01
|
* Oops, add triplanar.cgincyum2026-04-01
|
* Glitter: tweak hash; looks less artifacty in gameyum2026-03-31
|
* Parameterize glitter angular neighbors visited & filter sizeyum2026-03-31
|
* ssfd bugfixesyum2026-03-31
|
* Make gaussanize sigma match burley paperyum2026-03-31
|
* Begin work on triplanar projection featureyum2026-03-31
|
* Put maintex burley tiling into optional branch; add optional rotation featureyum2026-03-31
|
* Parallax heightmapping bugfixyum2026-03-30
|
* Add burley tiling AO; make LUTS gradient editableyum2026-03-30
|
* Add heightmaps to burley tilingyum2026-03-30
| | | | | Also add --homo flag to gaussianize. This "homogenizes" the input by removing low frequency energy from the DFT of the image luma.
* Add tangent space normal debug view; rename gaussianize.pyyum2026-03-30
|
* Glitter: hacks for 1 neighbor samplingyum2026-03-30
|
* Glitter: hacks for 1 neighbor samplingyum2026-03-30
|
* Glitter: add spatial energy compensationyum2026-03-30
|
* Glitter: hardcode n=1 neighborsyum2026-03-30
|
* asdfyum2026-03-30
|
* Glitter: parameterize neighbor loop iterationsyum2026-03-30
|
* Glitter: move back to dominant direction for IBLyum2026-03-30
|
* Glitter: formattingyum2026-03-30
|
* Glitter: use micro normal for IBLyum2026-03-30
|
* Refactor & credit glitteryum2026-03-29
|
* Reframe glitter as a standalone lobe in the brdfyum2026-03-29
|
* Roughly integrate glitter into brdfyum2026-03-29
|
* Continue work on glitteryum2026-03-29
|
* Fix burley normal decodingyum2026-03-28
|
* Add more channels to burley tilingyum2026-03-28
|
* Finish implementing burley per-channel histogram preserving blending operatoryum2026-03-28
|
* Begin work on Burley's per-pixel histogram preserving blendingyum2026-03-28
|
* Add garamond msdf lutyum2026-03-26
|
* Put ssfd shadow effect behind static branchyum2026-03-26
|
* Try to avoid NaN in dominant direction calculationyum2026-03-24
|
* Refactor ssdf and matcaps/rl into "late pbr" stage; implement ssdf shadowsyum2026-03-24
|
* Encapsulate ssfd and letter grid inside pbr.cgincyum2026-03-24
|
* Port ssfd feature from 2neryum2026-03-24
|
* Add letter grid animationyum2026-03-24
|
* Pull in letter grid gimmick from 2neryum2026-03-24
|
* Tweaks - do premultiplied alpha, add a [branch], adjust slider limitsyum2026-03-23
|
* Clean up marble codeyum2026-03-17
|
* Add faster 3-in 1-out hasher for domain warpingyum2026-03-17
| | | | Goes from ~1.7 ms/frame to ~1.1 ms/frame in 10-octave microbenchmark.
* Brightness clamp affects clearcoat nowyum2026-03-16
|
* Restore spec aoyum2026-03-16
|
* Begin work on cloth (again)yum2026-03-16
|
* Miscyum2026-03-16
|
* Move marble over to procedural noiseyum2026-03-16
|
* More flashing adjustmentsyum2026-03-16
| | | | IBL specular looks sharper up close now.
* Fix normal filtering, which fixes both IBL and direct lighting flashingyum2026-03-16
|
* Add (cheap) hacks to minimize flashy specular highlightsyum2026-03-16
|