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A toon shader for Unity's BIRP.
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3ner.cginc
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Age
*
fix gpu instancing
yum
2026-01-09
*
lighting tweaks - fix point/spot in domain shader, fix falloff
yum
2025-11-11
*
minor bugfixes
yum
2025-11-11
*
begin work on marching in vert/domain shaders (NOT WORKING)
yum
2025-11-04
*
add ray march instancing (copies) with row offsets
yum
2025-11-04
*
raymarching tweaks + add overstepping
yum
2025-11-02
*
generalize norm conversion code
yum
2025-11-02
*
begin sketching out "undeform" codepath
yum
2025-10-31
*
some ray marching
yum
2025-10-28
*
add machinery for multiple uv channels
yum
2025-10-28
*
tessellate in screen space, and add sine wave deformation effect
yum
2025-10-17
*
add shadowcaster
yum
2025-10-12
*
fornite update
yum
2025-10-12
*
add geometry shader
yum
2025-10-12
*
add uv scroll, aniso16, and finish tubes
yum
2025-10-12
*
add plane<->tube deformation shader
yum
2025-10-12
*
gay behavior
yum
2025-10-12
*
add unlit toggle, adjust IBL
yum
2025-10-04
*
add base color, normal, and metallic gloss textures
yum
2025-08-07
*
more cleanup; add mesh normals
yum
2025-08-06
*
initial commit
yum
2025-08-06