diff options
| -rwxr-xr-x | 3ner.shader | 2 | ||||
| -rwxr-xr-x | features.cginc | 2 | ||||
| -rw-r--r-- | matcap.cginc | 6 |
3 files changed, 10 insertions, 0 deletions
diff --git a/3ner.shader b/3ner.shader index ac67013..d3937bb 100755 --- a/3ner.shader +++ b/3ner.shader @@ -559,6 +559,7 @@ Shader "yum_food/3ner" _Matcap0_Strength("Strength", Range(-10, 10)) = 1 [ThryWideEnum(Replace, 0, Add, 1, Multiply, 2, Subtract, 3, Add Product, 4)] _Matcap0_Mode("Mode", Int) = 0 [Toggle] _Matcap0_Invert("Invert", Float) = 0 + [ThryToggle(_MATCAP0_ALBEDO_CLAMP)] _Matcap0_Albedo_Clamp("Clamp albedo", Float) = 0 //ifex _Matcap0_Quantization_Enabled==0 [HideInInspector] m_start_Matcap0_Quantization("Quantization", Float) = 0 @@ -583,6 +584,7 @@ Shader "yum_food/3ner" _Matcap1_Strength("Strength", Range(-10, 10)) = 1 [ThryWideEnum(Replace, 0, Add, 1, Multiply, 2, Subtract, 3, Add Product, 4)] _Matcap1_Mode("Mode", Int) = 0 [Toggle] _Matcap1_Invert("Invert", Float) = 0 + [ThryToggle(_MATCAP1_ALBEDO_CLAMP)] _Matcap1_Albedo_Clamp("Clamp albedo", Float) = 0 //ifex _Matcap1_Quantization_Enabled==0 [HideInInspector] m_start_Matcap1_Quantization("Quantization", Float) = 0 diff --git a/features.cginc b/features.cginc index e826c72..9caebf1 100755 --- a/features.cginc +++ b/features.cginc @@ -219,12 +219,14 @@ #pragma shader_feature_local _MATCAP0 #pragma shader_feature_local _MATCAP0_QUANTIZATION #pragma shader_feature_local _MATCAP0_MASK +#pragma shader_feature_local _MATCAP0_ALBEDO_CLAMP //endex //ifex _Matcap1_Enabled==0 #pragma shader_feature_local _MATCAP1 #pragma shader_feature_local _MATCAP1_QUANTIZATION #pragma shader_feature_local _MATCAP1_MASK +#pragma shader_feature_local _MATCAP1_ALBEDO_CLAMP //endex //ifex _Rim_Lighting0_Enabled==0 diff --git a/matcap.cginc b/matcap.cginc index 150ed98..537e62a 100644 --- a/matcap.cginc +++ b/matcap.cginc @@ -81,6 +81,9 @@ void apply_matcaps_and_rim_lighting(v2f i, inout Pbr pbr, inout LightData light_ float m0_mask = 1; #endif applyMatcap(pbr, m0, _Matcap0_Mode, m0_mask); +#if defined(_MATCAP0_ALBEDO_CLAMP) + pbr.albedo.rgb = saturate(pbr.albedo.rgb); +#endif #endif // _MATCAP0 #if defined(_MATCAP1) @@ -98,6 +101,9 @@ void apply_matcaps_and_rim_lighting(v2f i, inout Pbr pbr, inout LightData light_ float m1_mask = 1; #endif applyMatcap(pbr, m1, _Matcap1_Mode, m1_mask); +#if defined(_MATCAP1_ALBEDO_CLAMP) + pbr.albedo.rgb = saturate(pbr.albedo.rgb); +#endif #endif // _MATCAP1 #if defined(_RIM_LIGHTING0) |
