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-rwxr-xr-x3ner.shader108
-rw-r--r--decal.cginc150
-rwxr-xr-xfeatures.cginc27
-rwxr-xr-xglobals.cginc66
4 files changed, 351 insertions, 0 deletions
diff --git a/3ner.shader b/3ner.shader
index 83872c6..32f51d7 100755
--- a/3ner.shader
+++ b/3ner.shader
@@ -101,6 +101,114 @@ Shader "yum_food/3ner"
//endex
[HideInInspector] m_end_Decal0("Decal 0", Float) = 0
//endex
+
+ //ifex _Decal1_Enabled==0
+ [HideInInspector] m_start_Decal1("Decal 1", Float) = 0
+ [ThryToggle(_DECAL1)] _Decal1_Enabled("Enable", Float) = 0
+ _Decal1_MainTex("Base color", 2D) = "white" {}
+ [HDR] _Decal1_Color("Tint", Color) = (1, 1, 1, 1)
+ _Decal1_Opacity("Opacity", Range(0, 1)) = 1
+ [ThryWideEnum(Repeat, 0, Mirror, 1, Clamp, 2)] _Decal1_UV_Mode("UV Mode", Int) = 0
+ [ThryWideEnum(AlphaBlend, 0, Multiply, 1, AddProduct, 2)] _Decal1_Mix_Mode("Mix Mode", Int) = 0
+ [IntRange] _Decal1_UV_Channel("UV Channel", Range(0, 3)) = 0
+ [ThryToggle(_DECAL1_ALBEDO_CLAMP)] _Decal1_Albedo_Clamp("Clamp albedo", Float) = 0
+
+ //ifex _Decal1_Mask_Enabled==0
+ [HideInInspector] m_start_Decal1_Mask("Mask", Float) = 0
+ [ThryToggle(_DECAL1_MASK)] _Decal1_Mask_Enabled("Enable", Float) = 0
+ _Decal1_Mask("Mask", 2D) = "white" {}
+ [ThryToggle(_DECAL1_MASK_INVERT)] _Decal1_Mask_Invert("Invert", Float) = 0
+ [IntRange] _Decal1_Mask_UV_Channel("UV Channel", Range(0, 3)) = 0
+ [HideInInspector] m_end_Decal1_Mask("Mask", Float) = 0
+ //endex
+
+ //ifex _Decal1_Metallic_Gloss_Enabled==0
+ [HideInInspector] m_start_Decal1_Metallic_Gloss("Metallic Gloss", Float) = 0
+ [ThryToggle(_DECAL1_METALLIC_GLOSS)] _Decal1_Metallic_Gloss_Enabled("Enable", Float) = 0
+ _Decal1_Metallic_Gloss("Metallic Gloss", 2D) = "white" {}
+ [HideInInspector] m_end_Decal1_Metallic_Gloss("Metallic Gloss", Float) = 0
+ //endex
+
+ //ifex _Decal1_Rotation_Enabled==0
+ [HideInInspector] m_start_Decal1_Rotation("Rotation", Float) = 0
+ [ThryToggle(_DECAL1_ROTATION)] _Decal1_Rotation_Enabled("Enable", Float) = 0
+ _Decal1_Rotation("Rotation", Range(-0.5, 0.5)) = 0
+ [HideInInspector] m_end_Decal1_Rotation("Rotation", Float) = 0
+ //endex
+ [HideInInspector] m_end_Decal1("Decal 1", Float) = 0
+ //endex
+
+ //ifex _Decal2_Enabled==0
+ [HideInInspector] m_start_Decal2("Decal 2", Float) = 0
+ [ThryToggle(_DECAL2)] _Decal2_Enabled("Enable", Float) = 0
+ _Decal2_MainTex("Base color", 2D) = "white" {}
+ [HDR] _Decal2_Color("Tint", Color) = (1, 1, 1, 1)
+ _Decal2_Opacity("Opacity", Range(0, 1)) = 1
+ [ThryWideEnum(Repeat, 0, Mirror, 1, Clamp, 2)] _Decal2_UV_Mode("UV Mode", Int) = 0
+ [ThryWideEnum(AlphaBlend, 0, Multiply, 1, AddProduct, 2)] _Decal2_Mix_Mode("Mix Mode", Int) = 0
+ [IntRange] _Decal2_UV_Channel("UV Channel", Range(0, 3)) = 0
+ [ThryToggle(_DECAL2_ALBEDO_CLAMP)] _Decal2_Albedo_Clamp("Clamp albedo", Float) = 0
+
+ //ifex _Decal2_Mask_Enabled==0
+ [HideInInspector] m_start_Decal2_Mask("Mask", Float) = 0
+ [ThryToggle(_DECAL2_MASK)] _Decal2_Mask_Enabled("Enable", Float) = 0
+ _Decal2_Mask("Mask", 2D) = "white" {}
+ [ThryToggle(_DECAL2_MASK_INVERT)] _Decal2_Mask_Invert("Invert", Float) = 0
+ [IntRange] _Decal2_Mask_UV_Channel("UV Channel", Range(0, 3)) = 0
+ [HideInInspector] m_end_Decal2_Mask("Mask", Float) = 0
+ //endex
+
+ //ifex _Decal2_Metallic_Gloss_Enabled==0
+ [HideInInspector] m_start_Decal2_Metallic_Gloss("Metallic Gloss", Float) = 0
+ [ThryToggle(_DECAL2_METALLIC_GLOSS)] _Decal2_Metallic_Gloss_Enabled("Enable", Float) = 0
+ _Decal2_Metallic_Gloss("Metallic Gloss", 2D) = "white" {}
+ [HideInInspector] m_end_Decal2_Metallic_Gloss("Metallic Gloss", Float) = 0
+ //endex
+
+ //ifex _Decal2_Rotation_Enabled==0
+ [HideInInspector] m_start_Decal2_Rotation("Rotation", Float) = 0
+ [ThryToggle(_DECAL2_ROTATION)] _Decal2_Rotation_Enabled("Enable", Float) = 0
+ _Decal2_Rotation("Rotation", Range(-0.5, 0.5)) = 0
+ [HideInInspector] m_end_Decal2_Rotation("Rotation", Float) = 0
+ //endex
+ [HideInInspector] m_end_Decal2("Decal 2", Float) = 0
+ //endex
+
+ //ifex _Decal3_Enabled==0
+ [HideInInspector] m_start_Decal3("Decal 3", Float) = 0
+ [ThryToggle(_DECAL3)] _Decal3_Enabled("Enable", Float) = 0
+ _Decal3_MainTex("Base color", 2D) = "white" {}
+ [HDR] _Decal3_Color("Tint", Color) = (1, 1, 1, 1)
+ _Decal3_Opacity("Opacity", Range(0, 1)) = 1
+ [ThryWideEnum(Repeat, 0, Mirror, 1, Clamp, 2)] _Decal3_UV_Mode("UV Mode", Int) = 0
+ [ThryWideEnum(AlphaBlend, 0, Multiply, 1, AddProduct, 2)] _Decal3_Mix_Mode("Mix Mode", Int) = 0
+ [IntRange] _Decal3_UV_Channel("UV Channel", Range(0, 3)) = 0
+ [ThryToggle(_DECAL3_ALBEDO_CLAMP)] _Decal3_Albedo_Clamp("Clamp albedo", Float) = 0
+
+ //ifex _Decal3_Mask_Enabled==0
+ [HideInInspector] m_start_Decal3_Mask("Mask", Float) = 0
+ [ThryToggle(_DECAL3_MASK)] _Decal3_Mask_Enabled("Enable", Float) = 0
+ _Decal3_Mask("Mask", 2D) = "white" {}
+ [ThryToggle(_DECAL3_MASK_INVERT)] _Decal3_Mask_Invert("Invert", Float) = 0
+ [IntRange] _Decal3_Mask_UV_Channel("UV Channel", Range(0, 3)) = 0
+ [HideInInspector] m_end_Decal3_Mask("Mask", Float) = 0
+ //endex
+
+ //ifex _Decal3_Metallic_Gloss_Enabled==0
+ [HideInInspector] m_start_Decal3_Metallic_Gloss("Metallic Gloss", Float) = 0
+ [ThryToggle(_DECAL3_METALLIC_GLOSS)] _Decal3_Metallic_Gloss_Enabled("Enable", Float) = 0
+ _Decal3_Metallic_Gloss("Metallic Gloss", 2D) = "white" {}
+ [HideInInspector] m_end_Decal3_Metallic_Gloss("Metallic Gloss", Float) = 0
+ //endex
+
+ //ifex _Decal3_Rotation_Enabled==0
+ [HideInInspector] m_start_Decal3_Rotation("Rotation", Float) = 0
+ [ThryToggle(_DECAL3_ROTATION)] _Decal3_Rotation_Enabled("Enable", Float) = 0
+ _Decal3_Rotation("Rotation", Range(-0.5, 0.5)) = 0
+ [HideInInspector] m_end_Decal3_Rotation("Rotation", Float) = 0
+ //endex
+ [HideInInspector] m_end_Decal3("Decal 3", Float) = 0
+ //endex
[HideInInspector] m_end_Decals("Decals", Float) = 0
[HideInInspector] m_start_Matcaps("Matcaps", Float) = 0
diff --git a/decal.cginc b/decal.cginc
index 8492c74..5f60fe7 100644
--- a/decal.cginc
+++ b/decal.cginc
@@ -78,6 +78,156 @@ void applyDecals(v2f i, inout Pbr pbr) {
#endif // _DECAL0_METALLIC_GLOSS
}
#endif
+
+#if defined(_DECAL1)
+ {
+ float2 uv = get_uv_by_channel(i, _Decal1_UV_Channel);
+ uv -= _Decal1_MainTex_ST.zw;
+ uv *= _Decal1_MainTex_ST.xy;
+#if defined(_DECAL1_ROTATION)
+ uv = decal_rotate(uv, _Decal1_Rotation);
+#endif
+ float4 albedo = decal_sample(_Decal1_MainTex, uv, _Decal1_UV_Mode);
+ albedo *= _Decal1_Color;
+ albedo.a *= _Decal1_Opacity;
+
+#if defined(_DECAL1_MASK)
+ float2 mask_uv = get_uv_by_channel(i, _Decal1_Mask_UV_Channel);
+ mask_uv -= _Decal1_Mask_ST.zw;
+ mask_uv *= _Decal1_Mask_ST.xy;
+ float mask = decal_sample(_Decal1_Mask, mask_uv, _Decal1_UV_Mode);
+#if defined(_DECAL1_MASK_INVERT)
+ mask = 1 - mask;
+#endif // _DECAL1_MASK_INVERT
+ albedo.a *= mask;
+#endif // _DECAL1_MASK
+
+#if defined(_DECAL1_ALBEDO_CLAMP)
+ albedo.rgb = saturate(albedo.rgb);
+#endif // _DECAL1_ALBEDO_CLAMP
+
+ [forcecase]
+ switch (_Decal1_Mix_Mode) {
+ case DECAL_MIX_MODE_ALPHA_BLEND:
+ pbr.albedo = alpha_blend(albedo, pbr.albedo);
+ break;
+ case DECAL_MIX_MODE_MULTIPLY:
+ pbr.albedo.rgb *= lerp(1, albedo.rgb, albedo.a);
+ break;
+ case DECAL_MIX_MODE_ADD_PRODUCT:
+ pbr.albedo.rgb += lerp(0, albedo.rgb * pbr.albedo.rgb, albedo.a);
+ break;
+ }
+
+#if defined(_DECAL1_METALLIC_GLOSS)
+ float4 mg = decal_sample(_Decal1_Metallic_Gloss, uv, _Decal1_UV_Mode);
+ pbr.metallic = lerp(pbr.metallic, mg.r, albedo.a);
+ pbr.smoothness = lerp(pbr.smoothness, mg.a, albedo.a);
+ pbr.roughness_perceptual = clamp(1 - pbr.smoothness, MIN_PERCEPTUAL_ROUGHNESS, 1);
+ pbr.roughness = clamp(pbr.roughness_perceptual * pbr.roughness_perceptual, MIN_ROUGHNESS, 1);
+#endif // _DECAL1_METALLIC_GLOSS
+ }
+#endif
+
+#if defined(_DECAL2)
+ {
+ float2 uv = get_uv_by_channel(i, _Decal2_UV_Channel);
+ uv -= _Decal2_MainTex_ST.zw;
+ uv *= _Decal2_MainTex_ST.xy;
+#if defined(_DECAL2_ROTATION)
+ uv = decal_rotate(uv, _Decal2_Rotation);
+#endif
+ float4 albedo = decal_sample(_Decal2_MainTex, uv, _Decal2_UV_Mode);
+ albedo *= _Decal2_Color;
+ albedo.a *= _Decal2_Opacity;
+
+#if defined(_DECAL2_MASK)
+ float2 mask_uv = get_uv_by_channel(i, _Decal2_Mask_UV_Channel);
+ mask_uv -= _Decal2_Mask_ST.zw;
+ mask_uv *= _Decal2_Mask_ST.xy;
+ float mask = decal_sample(_Decal2_Mask, mask_uv, _Decal2_UV_Mode);
+#if defined(_DECAL2_MASK_INVERT)
+ mask = 1 - mask;
+#endif // _DECAL2_MASK_INVERT
+ albedo.a *= mask;
+#endif // _DECAL2_MASK
+
+#if defined(_DECAL2_ALBEDO_CLAMP)
+ albedo.rgb = saturate(albedo.rgb);
+#endif // _DECAL2_ALBEDO_CLAMP
+
+ [forcecase]
+ switch (_Decal2_Mix_Mode) {
+ case DECAL_MIX_MODE_ALPHA_BLEND:
+ pbr.albedo = alpha_blend(albedo, pbr.albedo);
+ break;
+ case DECAL_MIX_MODE_MULTIPLY:
+ pbr.albedo.rgb *= lerp(1, albedo.rgb, albedo.a);
+ break;
+ case DECAL_MIX_MODE_ADD_PRODUCT:
+ pbr.albedo.rgb += lerp(0, albedo.rgb * pbr.albedo.rgb, albedo.a);
+ break;
+ }
+
+#if defined(_DECAL2_METALLIC_GLOSS)
+ float4 mg = decal_sample(_Decal2_Metallic_Gloss, uv, _Decal2_UV_Mode);
+ pbr.metallic = lerp(pbr.metallic, mg.r, albedo.a);
+ pbr.smoothness = lerp(pbr.smoothness, mg.a, albedo.a);
+ pbr.roughness_perceptual = clamp(1 - pbr.smoothness, MIN_PERCEPTUAL_ROUGHNESS, 1);
+ pbr.roughness = clamp(pbr.roughness_perceptual * pbr.roughness_perceptual, MIN_ROUGHNESS, 1);
+#endif // _DECAL2_METALLIC_GLOSS
+ }
+#endif
+
+#if defined(_DECAL3)
+ {
+ float2 uv = get_uv_by_channel(i, _Decal3_UV_Channel);
+ uv -= _Decal3_MainTex_ST.zw;
+ uv *= _Decal3_MainTex_ST.xy;
+#if defined(_DECAL3_ROTATION)
+ uv = decal_rotate(uv, _Decal3_Rotation);
+#endif
+ float4 albedo = decal_sample(_Decal3_MainTex, uv, _Decal3_UV_Mode);
+ albedo *= _Decal3_Color;
+ albedo.a *= _Decal3_Opacity;
+
+#if defined(_DECAL3_MASK)
+ float2 mask_uv = get_uv_by_channel(i, _Decal3_Mask_UV_Channel);
+ mask_uv -= _Decal3_Mask_ST.zw;
+ mask_uv *= _Decal3_Mask_ST.xy;
+ float mask = decal_sample(_Decal3_Mask, mask_uv, _Decal3_UV_Mode);
+#if defined(_DECAL3_MASK_INVERT)
+ mask = 1 - mask;
+#endif // _DECAL3_MASK_INVERT
+ albedo.a *= mask;
+#endif // _DECAL3_MASK
+
+#if defined(_DECAL3_ALBEDO_CLAMP)
+ albedo.rgb = saturate(albedo.rgb);
+#endif // _DECAL3_ALBEDO_CLAMP
+
+ [forcecase]
+ switch (_Decal3_Mix_Mode) {
+ case DECAL_MIX_MODE_ALPHA_BLEND:
+ pbr.albedo = alpha_blend(albedo, pbr.albedo);
+ break;
+ case DECAL_MIX_MODE_MULTIPLY:
+ pbr.albedo.rgb *= lerp(1, albedo.rgb, albedo.a);
+ break;
+ case DECAL_MIX_MODE_ADD_PRODUCT:
+ pbr.albedo.rgb += lerp(0, albedo.rgb * pbr.albedo.rgb, albedo.a);
+ break;
+ }
+
+#if defined(_DECAL3_METALLIC_GLOSS)
+ float4 mg = decal_sample(_Decal3_Metallic_Gloss, uv, _Decal3_UV_Mode);
+ pbr.metallic = lerp(pbr.metallic, mg.r, albedo.a);
+ pbr.smoothness = lerp(pbr.smoothness, mg.a, albedo.a);
+ pbr.roughness_perceptual = clamp(1 - pbr.smoothness, MIN_PERCEPTUAL_ROUGHNESS, 1);
+ pbr.roughness = clamp(pbr.roughness_perceptual * pbr.roughness_perceptual, MIN_ROUGHNESS, 1);
+#endif // _DECAL3_METALLIC_GLOSS
+ }
+#endif
}
#endif // __DECAL_INC
diff --git a/features.cginc b/features.cginc
index 265c35f..621c7f0 100755
--- a/features.cginc
+++ b/features.cginc
@@ -167,6 +167,33 @@
#pragma shader_feature_local _DECAL0_MASK_INVERT
//endex
+//ifex _Decal1_Enabled==0
+#pragma shader_feature_local _DECAL1
+#pragma shader_feature_local _DECAL1_ALBEDO_CLAMP
+#pragma shader_feature_local _DECAL1_METALLIC_GLOSS
+#pragma shader_feature_local _DECAL1_ROTATION
+#pragma shader_feature_local _DECAL1_MASK
+#pragma shader_feature_local _DECAL1_MASK_INVERT
+//endex
+
+//ifex _Decal2_Enabled==0
+#pragma shader_feature_local _DECAL2
+#pragma shader_feature_local _DECAL2_ALBEDO_CLAMP
+#pragma shader_feature_local _DECAL2_METALLIC_GLOSS
+#pragma shader_feature_local _DECAL2_ROTATION
+#pragma shader_feature_local _DECAL2_MASK
+#pragma shader_feature_local _DECAL2_MASK_INVERT
+//endex
+
+//ifex _Decal3_Enabled==0
+#pragma shader_feature_local _DECAL3
+#pragma shader_feature_local _DECAL3_ALBEDO_CLAMP
+#pragma shader_feature_local _DECAL3_METALLIC_GLOSS
+#pragma shader_feature_local _DECAL3_ROTATION
+#pragma shader_feature_local _DECAL3_MASK
+#pragma shader_feature_local _DECAL3_MASK_INVERT
+//endex
+
//ifex _Matcap0_Enabled==0
#pragma shader_feature_local _MATCAP0
#pragma shader_feature_local _MATCAP0_QUANTIZATION
diff --git a/globals.cginc b/globals.cginc
index 263c07e..44417ac 100755
--- a/globals.cginc
+++ b/globals.cginc
@@ -271,6 +271,72 @@ float4 _Decal0_Metallic_Gloss_ST;
#endif // _DECAL0_METALLIC_GLOSS
#endif // _DECAL0
+#if defined(_DECAL1)
+float4 _Decal1_Color;
+texture2D _Decal1_MainTex;
+float4 _Decal1_MainTex_ST;
+float _Decal1_Opacity;
+int _Decal1_UV_Mode;
+int _Decal1_UV_Channel;
+int _Decal1_Mix_Mode;
+#if defined(_DECAL1_ROTATION)
+float _Decal1_Rotation;
+#endif // _DECAL1_ROTATION
+#if defined(_DECAL1_MASK)
+texture2D _Decal1_Mask;
+float4 _Decal1_Mask_ST;
+int _Decal1_Mask_UV_Channel;
+#endif // _DECAL1_MASK
+#if defined(_DECAL1_METALLIC_GLOSS)
+texture2D _Decal1_Metallic_Gloss;
+float4 _Decal1_Metallic_Gloss_ST;
+#endif // _DECAL1_METALLIC_GLOSS
+#endif // _DECAL1
+
+#if defined(_DECAL2)
+float4 _Decal2_Color;
+texture2D _Decal2_MainTex;
+float4 _Decal2_MainTex_ST;
+float _Decal2_Opacity;
+int _Decal2_UV_Mode;
+int _Decal2_UV_Channel;
+int _Decal2_Mix_Mode;
+#if defined(_DECAL2_ROTATION)
+float _Decal2_Rotation;
+#endif // _DECAL2_ROTATION
+#if defined(_DECAL2_MASK)
+texture2D _Decal2_Mask;
+float4 _Decal2_Mask_ST;
+int _Decal2_Mask_UV_Channel;
+#endif // _DECAL2_MASK
+#if defined(_DECAL2_METALLIC_GLOSS)
+texture2D _Decal2_Metallic_Gloss;
+float4 _Decal2_Metallic_Gloss_ST;
+#endif // _DECAL2_METALLIC_GLOSS
+#endif // _DECAL2
+
+#if defined(_DECAL3)
+float4 _Decal3_Color;
+texture2D _Decal3_MainTex;
+float4 _Decal3_MainTex_ST;
+float _Decal3_Opacity;
+int _Decal3_UV_Mode;
+int _Decal3_UV_Channel;
+int _Decal3_Mix_Mode;
+#if defined(_DECAL3_ROTATION)
+float _Decal3_Rotation;
+#endif // _DECAL3_ROTATION
+#if defined(_DECAL3_MASK)
+texture2D _Decal3_Mask;
+float4 _Decal3_Mask_ST;
+int _Decal3_Mask_UV_Channel;
+#endif // _DECAL3_MASK
+#if defined(_DECAL3_METALLIC_GLOSS)
+texture2D _Decal3_Metallic_Gloss;
+float4 _Decal3_Metallic_Gloss_ST;
+#endif // _DECAL3_METALLIC_GLOSS
+#endif // _DECAL3
+
#define MATCAP_MODE_REPLACE 0
#define MATCAP_MODE_ADD 1
#define MATCAP_MODE_MULTIPLY 2