diff options
| -rwxr-xr-x | 3ner.shader | 1 | ||||
| -rwxr-xr-x | globals.cginc | 1 | ||||
| -rwxr-xr-x | pbr.cginc | 2 |
3 files changed, 1 insertions, 3 deletions
diff --git a/3ner.shader b/3ner.shader index 30a2c40..af0d6bf 100755 --- a/3ner.shader +++ b/3ner.shader @@ -985,7 +985,6 @@ Shader "yum_food/3ner" //ifex _Marble_Enabled==0 [HideInInspector] m_start_Marble("Marble", Float) = 0 [ThryToggle(_MARBLE)] _Marble_Enabled("Enable", Float) = 0 - _Marble_Noise("Noise", 3D) = "gray" {} _Marble_Scale("Scale", Vector) = (1, 1, 1, 0) _Marble_Strength("Strength", Float) = 1 [IntRange] _Marble_Octaves("Octaves", Range(1, 10)) = 3 diff --git a/globals.cginc b/globals.cginc index f96a23d..ded2048 100755 --- a/globals.cginc +++ b/globals.cginc @@ -84,7 +84,6 @@ float _Bent_Normals_Strength; #endif // _BENT_NORMALS #if defined(_MARBLE) -texture3D _Marble_Noise; texture2D _Marble_Post_Ramp; float3 _Marble_Scale; float _Marble_Octaves; @@ -133,7 +133,7 @@ void apply_marble(float3 world_pos, inout float3 albedo) { uvw += offset; - float3 noise = domain_warp_3d_tex(_Marble_Noise, uvw, _Marble_Strength, + float3 noise = domain_warp_procedural(uvw, _Marble_Strength, _Marble_Octaves, _Marble_Lacunarity, _Marble_Gain); noise = _Marble_Post_Ramp.Sample(linear_clamp_s, float2(noise.x, 0)); |
