diff options
Diffstat (limited to '3ner.shader')
| -rwxr-xr-x | 3ner.shader | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/3ner.shader b/3ner.shader index 52bf73e..183dec1 100755 --- a/3ner.shader +++ b/3ner.shader @@ -90,6 +90,8 @@ Shader "yum_food/3ner" [HideInInspector] m_start_Decal0_Metallic_Gloss("Metallic Gloss", Float) = 0 [ThryToggle(_DECAL0_METALLIC_GLOSS)] _Decal0_Metallic_Gloss_Enabled("Enable", Float) = 0 _Decal0_Metallic_Gloss("Metallic Gloss", 2D) = "white" {} + _Decal0_Metallic("Metallic", Range(0, 1)) = 1 + _Decal0_Gloss("Gloss", Range(0, 1)) = 1 [HideInInspector] m_end_Decal0_Metallic_Gloss("Metallic Gloss", Float) = 0 //endex @@ -142,6 +144,8 @@ Shader "yum_food/3ner" [HideInInspector] m_start_Decal1_Metallic_Gloss("Metallic Gloss", Float) = 0 [ThryToggle(_DECAL1_METALLIC_GLOSS)] _Decal1_Metallic_Gloss_Enabled("Enable", Float) = 0 _Decal1_Metallic_Gloss("Metallic Gloss", 2D) = "white" {} + _Decal1_Metallic("Metallic", Range(0, 1)) = 1 + _Decal1_Gloss("Gloss", Range(0, 1)) = 1 [HideInInspector] m_end_Decal1_Metallic_Gloss("Metallic Gloss", Float) = 0 //endex @@ -194,6 +198,8 @@ Shader "yum_food/3ner" [HideInInspector] m_start_Decal2_Metallic_Gloss("Metallic Gloss", Float) = 0 [ThryToggle(_DECAL2_METALLIC_GLOSS)] _Decal2_Metallic_Gloss_Enabled("Enable", Float) = 0 _Decal2_Metallic_Gloss("Metallic Gloss", 2D) = "white" {} + _Decal2_Metallic("Metallic", Range(0, 1)) = 1 + _Decal2_Gloss("Gloss", Range(0, 1)) = 1 [HideInInspector] m_end_Decal2_Metallic_Gloss("Metallic Gloss", Float) = 0 //endex @@ -246,6 +252,8 @@ Shader "yum_food/3ner" [HideInInspector] m_start_Decal3_Metallic_Gloss("Metallic Gloss", Float) = 0 [ThryToggle(_DECAL3_METALLIC_GLOSS)] _Decal3_Metallic_Gloss_Enabled("Enable", Float) = 0 _Decal3_Metallic_Gloss("Metallic Gloss", 2D) = "white" {} + _Decal3_Metallic("Metallic", Range(0, 1)) = 1 + _Decal3_Gloss("Gloss", Range(0, 1)) = 1 [HideInInspector] m_end_Decal3_Metallic_Gloss("Metallic Gloss", Float) = 0 //endex @@ -298,6 +306,8 @@ Shader "yum_food/3ner" [HideInInspector] m_start_Decal4_Metallic_Gloss("Metallic Gloss", Float) = 0 [ThryToggle(_DECAL4_METALLIC_GLOSS)] _Decal4_Metallic_Gloss_Enabled("Enable", Float) = 0 _Decal4_Metallic_Gloss("Metallic Gloss", 2D) = "white" {} + _Decal4_Metallic("Metallic", Range(0, 1)) = 1 + _Decal4_Gloss("Gloss", Range(0, 1)) = 1 [HideInInspector] m_end_Decal4_Metallic_Gloss("Metallic Gloss", Float) = 0 //endex @@ -350,6 +360,8 @@ Shader "yum_food/3ner" [HideInInspector] m_start_Decal5_Metallic_Gloss("Metallic Gloss", Float) = 0 [ThryToggle(_DECAL5_METALLIC_GLOSS)] _Decal5_Metallic_Gloss_Enabled("Enable", Float) = 0 _Decal5_Metallic_Gloss("Metallic Gloss", 2D) = "white" {} + _Decal5_Metallic("Metallic", Range(0, 1)) = 1 + _Decal5_Gloss("Gloss", Range(0, 1)) = 1 [HideInInspector] m_end_Decal5_Metallic_Gloss("Metallic Gloss", Float) = 0 //endex @@ -402,6 +414,8 @@ Shader "yum_food/3ner" [HideInInspector] m_start_Decal6_Metallic_Gloss("Metallic Gloss", Float) = 0 [ThryToggle(_DECAL6_METALLIC_GLOSS)] _Decal6_Metallic_Gloss_Enabled("Enable", Float) = 0 _Decal6_Metallic_Gloss("Metallic Gloss", 2D) = "white" {} + _Decal6_Metallic("Metallic", Range(0, 1)) = 1 + _Decal6_Gloss("Gloss", Range(0, 1)) = 1 [HideInInspector] m_end_Decal6_Metallic_Gloss("Metallic Gloss", Float) = 0 //endex @@ -454,6 +468,8 @@ Shader "yum_food/3ner" [HideInInspector] m_start_Decal7_Metallic_Gloss("Metallic Gloss", Float) = 0 [ThryToggle(_DECAL7_METALLIC_GLOSS)] _Decal7_Metallic_Gloss_Enabled("Enable", Float) = 0 _Decal7_Metallic_Gloss("Metallic Gloss", 2D) = "white" {} + _Decal7_Metallic("Metallic", Range(0, 1)) = 1 + _Decal7_Gloss("Gloss", Range(0, 1)) = 1 [HideInInspector] m_end_Decal7_Metallic_Gloss("Metallic Gloss", Float) = 0 //endex |
