summaryrefslogtreecommitdiffstats
path: root/3ner.shader
diff options
context:
space:
mode:
authoryum <yum.food.vr@gmail.com>2026-03-08 01:07:13 -0800
committeryum <yum.food.vr@gmail.com>2026-03-08 01:07:13 -0800
commit439aa46bba1695becd9d42731c29dedc93e05a28 (patch)
tree1af0d00f793087266dc97ae1c5e40ae5d54eda94 /3ner.shader
parent46f600fa6890bd9321a87d95e325b4f8f6694f27 (diff)
Add metallic gloss sliders to decals
Diffstat (limited to '3ner.shader')
-rwxr-xr-x3ner.shader16
1 files changed, 16 insertions, 0 deletions
diff --git a/3ner.shader b/3ner.shader
index 52bf73e..183dec1 100755
--- a/3ner.shader
+++ b/3ner.shader
@@ -90,6 +90,8 @@ Shader "yum_food/3ner"
[HideInInspector] m_start_Decal0_Metallic_Gloss("Metallic Gloss", Float) = 0
[ThryToggle(_DECAL0_METALLIC_GLOSS)] _Decal0_Metallic_Gloss_Enabled("Enable", Float) = 0
_Decal0_Metallic_Gloss("Metallic Gloss", 2D) = "white" {}
+ _Decal0_Metallic("Metallic", Range(0, 1)) = 1
+ _Decal0_Gloss("Gloss", Range(0, 1)) = 1
[HideInInspector] m_end_Decal0_Metallic_Gloss("Metallic Gloss", Float) = 0
//endex
@@ -142,6 +144,8 @@ Shader "yum_food/3ner"
[HideInInspector] m_start_Decal1_Metallic_Gloss("Metallic Gloss", Float) = 0
[ThryToggle(_DECAL1_METALLIC_GLOSS)] _Decal1_Metallic_Gloss_Enabled("Enable", Float) = 0
_Decal1_Metallic_Gloss("Metallic Gloss", 2D) = "white" {}
+ _Decal1_Metallic("Metallic", Range(0, 1)) = 1
+ _Decal1_Gloss("Gloss", Range(0, 1)) = 1
[HideInInspector] m_end_Decal1_Metallic_Gloss("Metallic Gloss", Float) = 0
//endex
@@ -194,6 +198,8 @@ Shader "yum_food/3ner"
[HideInInspector] m_start_Decal2_Metallic_Gloss("Metallic Gloss", Float) = 0
[ThryToggle(_DECAL2_METALLIC_GLOSS)] _Decal2_Metallic_Gloss_Enabled("Enable", Float) = 0
_Decal2_Metallic_Gloss("Metallic Gloss", 2D) = "white" {}
+ _Decal2_Metallic("Metallic", Range(0, 1)) = 1
+ _Decal2_Gloss("Gloss", Range(0, 1)) = 1
[HideInInspector] m_end_Decal2_Metallic_Gloss("Metallic Gloss", Float) = 0
//endex
@@ -246,6 +252,8 @@ Shader "yum_food/3ner"
[HideInInspector] m_start_Decal3_Metallic_Gloss("Metallic Gloss", Float) = 0
[ThryToggle(_DECAL3_METALLIC_GLOSS)] _Decal3_Metallic_Gloss_Enabled("Enable", Float) = 0
_Decal3_Metallic_Gloss("Metallic Gloss", 2D) = "white" {}
+ _Decal3_Metallic("Metallic", Range(0, 1)) = 1
+ _Decal3_Gloss("Gloss", Range(0, 1)) = 1
[HideInInspector] m_end_Decal3_Metallic_Gloss("Metallic Gloss", Float) = 0
//endex
@@ -298,6 +306,8 @@ Shader "yum_food/3ner"
[HideInInspector] m_start_Decal4_Metallic_Gloss("Metallic Gloss", Float) = 0
[ThryToggle(_DECAL4_METALLIC_GLOSS)] _Decal4_Metallic_Gloss_Enabled("Enable", Float) = 0
_Decal4_Metallic_Gloss("Metallic Gloss", 2D) = "white" {}
+ _Decal4_Metallic("Metallic", Range(0, 1)) = 1
+ _Decal4_Gloss("Gloss", Range(0, 1)) = 1
[HideInInspector] m_end_Decal4_Metallic_Gloss("Metallic Gloss", Float) = 0
//endex
@@ -350,6 +360,8 @@ Shader "yum_food/3ner"
[HideInInspector] m_start_Decal5_Metallic_Gloss("Metallic Gloss", Float) = 0
[ThryToggle(_DECAL5_METALLIC_GLOSS)] _Decal5_Metallic_Gloss_Enabled("Enable", Float) = 0
_Decal5_Metallic_Gloss("Metallic Gloss", 2D) = "white" {}
+ _Decal5_Metallic("Metallic", Range(0, 1)) = 1
+ _Decal5_Gloss("Gloss", Range(0, 1)) = 1
[HideInInspector] m_end_Decal5_Metallic_Gloss("Metallic Gloss", Float) = 0
//endex
@@ -402,6 +414,8 @@ Shader "yum_food/3ner"
[HideInInspector] m_start_Decal6_Metallic_Gloss("Metallic Gloss", Float) = 0
[ThryToggle(_DECAL6_METALLIC_GLOSS)] _Decal6_Metallic_Gloss_Enabled("Enable", Float) = 0
_Decal6_Metallic_Gloss("Metallic Gloss", 2D) = "white" {}
+ _Decal6_Metallic("Metallic", Range(0, 1)) = 1
+ _Decal6_Gloss("Gloss", Range(0, 1)) = 1
[HideInInspector] m_end_Decal6_Metallic_Gloss("Metallic Gloss", Float) = 0
//endex
@@ -454,6 +468,8 @@ Shader "yum_food/3ner"
[HideInInspector] m_start_Decal7_Metallic_Gloss("Metallic Gloss", Float) = 0
[ThryToggle(_DECAL7_METALLIC_GLOSS)] _Decal7_Metallic_Gloss_Enabled("Enable", Float) = 0
_Decal7_Metallic_Gloss("Metallic Gloss", 2D) = "white" {}
+ _Decal7_Metallic("Metallic", Range(0, 1)) = 1
+ _Decal7_Gloss("Gloss", Range(0, 1)) = 1
[HideInInspector] m_end_Decal7_Metallic_Gloss("Metallic Gloss", Float) = 0
//endex