diff options
| author | yum <yum.food.vr@gmail.com> | 2026-03-06 14:56:19 -0800 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2026-03-06 14:56:19 -0800 |
| commit | 86680bb2efb0854d95de8ca1dabbd7399d806dd9 (patch) | |
| tree | ad677e3dd7d7eb3f8dfcd5f04f27e5c9864709f9 /decal.cginc | |
| parent | 0c9cbd834b3169001d38ff47fd2b91ac5b8454ee (diff) | |
Add three more decal slots
Diffstat (limited to 'decal.cginc')
| -rw-r--r-- | decal.cginc | 150 |
1 files changed, 150 insertions, 0 deletions
diff --git a/decal.cginc b/decal.cginc index 8492c74..5f60fe7 100644 --- a/decal.cginc +++ b/decal.cginc @@ -78,6 +78,156 @@ void applyDecals(v2f i, inout Pbr pbr) { #endif // _DECAL0_METALLIC_GLOSS } #endif + +#if defined(_DECAL1) + { + float2 uv = get_uv_by_channel(i, _Decal1_UV_Channel); + uv -= _Decal1_MainTex_ST.zw; + uv *= _Decal1_MainTex_ST.xy; +#if defined(_DECAL1_ROTATION) + uv = decal_rotate(uv, _Decal1_Rotation); +#endif + float4 albedo = decal_sample(_Decal1_MainTex, uv, _Decal1_UV_Mode); + albedo *= _Decal1_Color; + albedo.a *= _Decal1_Opacity; + +#if defined(_DECAL1_MASK) + float2 mask_uv = get_uv_by_channel(i, _Decal1_Mask_UV_Channel); + mask_uv -= _Decal1_Mask_ST.zw; + mask_uv *= _Decal1_Mask_ST.xy; + float mask = decal_sample(_Decal1_Mask, mask_uv, _Decal1_UV_Mode); +#if defined(_DECAL1_MASK_INVERT) + mask = 1 - mask; +#endif // _DECAL1_MASK_INVERT + albedo.a *= mask; +#endif // _DECAL1_MASK + +#if defined(_DECAL1_ALBEDO_CLAMP) + albedo.rgb = saturate(albedo.rgb); +#endif // _DECAL1_ALBEDO_CLAMP + + [forcecase] + switch (_Decal1_Mix_Mode) { + case DECAL_MIX_MODE_ALPHA_BLEND: + pbr.albedo = alpha_blend(albedo, pbr.albedo); + break; + case DECAL_MIX_MODE_MULTIPLY: + pbr.albedo.rgb *= lerp(1, albedo.rgb, albedo.a); + break; + case DECAL_MIX_MODE_ADD_PRODUCT: + pbr.albedo.rgb += lerp(0, albedo.rgb * pbr.albedo.rgb, albedo.a); + break; + } + +#if defined(_DECAL1_METALLIC_GLOSS) + float4 mg = decal_sample(_Decal1_Metallic_Gloss, uv, _Decal1_UV_Mode); + pbr.metallic = lerp(pbr.metallic, mg.r, albedo.a); + pbr.smoothness = lerp(pbr.smoothness, mg.a, albedo.a); + pbr.roughness_perceptual = clamp(1 - pbr.smoothness, MIN_PERCEPTUAL_ROUGHNESS, 1); + pbr.roughness = clamp(pbr.roughness_perceptual * pbr.roughness_perceptual, MIN_ROUGHNESS, 1); +#endif // _DECAL1_METALLIC_GLOSS + } +#endif + +#if defined(_DECAL2) + { + float2 uv = get_uv_by_channel(i, _Decal2_UV_Channel); + uv -= _Decal2_MainTex_ST.zw; + uv *= _Decal2_MainTex_ST.xy; +#if defined(_DECAL2_ROTATION) + uv = decal_rotate(uv, _Decal2_Rotation); +#endif + float4 albedo = decal_sample(_Decal2_MainTex, uv, _Decal2_UV_Mode); + albedo *= _Decal2_Color; + albedo.a *= _Decal2_Opacity; + +#if defined(_DECAL2_MASK) + float2 mask_uv = get_uv_by_channel(i, _Decal2_Mask_UV_Channel); + mask_uv -= _Decal2_Mask_ST.zw; + mask_uv *= _Decal2_Mask_ST.xy; + float mask = decal_sample(_Decal2_Mask, mask_uv, _Decal2_UV_Mode); +#if defined(_DECAL2_MASK_INVERT) + mask = 1 - mask; +#endif // _DECAL2_MASK_INVERT + albedo.a *= mask; +#endif // _DECAL2_MASK + +#if defined(_DECAL2_ALBEDO_CLAMP) + albedo.rgb = saturate(albedo.rgb); +#endif // _DECAL2_ALBEDO_CLAMP + + [forcecase] + switch (_Decal2_Mix_Mode) { + case DECAL_MIX_MODE_ALPHA_BLEND: + pbr.albedo = alpha_blend(albedo, pbr.albedo); + break; + case DECAL_MIX_MODE_MULTIPLY: + pbr.albedo.rgb *= lerp(1, albedo.rgb, albedo.a); + break; + case DECAL_MIX_MODE_ADD_PRODUCT: + pbr.albedo.rgb += lerp(0, albedo.rgb * pbr.albedo.rgb, albedo.a); + break; + } + +#if defined(_DECAL2_METALLIC_GLOSS) + float4 mg = decal_sample(_Decal2_Metallic_Gloss, uv, _Decal2_UV_Mode); + pbr.metallic = lerp(pbr.metallic, mg.r, albedo.a); + pbr.smoothness = lerp(pbr.smoothness, mg.a, albedo.a); + pbr.roughness_perceptual = clamp(1 - pbr.smoothness, MIN_PERCEPTUAL_ROUGHNESS, 1); + pbr.roughness = clamp(pbr.roughness_perceptual * pbr.roughness_perceptual, MIN_ROUGHNESS, 1); +#endif // _DECAL2_METALLIC_GLOSS + } +#endif + +#if defined(_DECAL3) + { + float2 uv = get_uv_by_channel(i, _Decal3_UV_Channel); + uv -= _Decal3_MainTex_ST.zw; + uv *= _Decal3_MainTex_ST.xy; +#if defined(_DECAL3_ROTATION) + uv = decal_rotate(uv, _Decal3_Rotation); +#endif + float4 albedo = decal_sample(_Decal3_MainTex, uv, _Decal3_UV_Mode); + albedo *= _Decal3_Color; + albedo.a *= _Decal3_Opacity; + +#if defined(_DECAL3_MASK) + float2 mask_uv = get_uv_by_channel(i, _Decal3_Mask_UV_Channel); + mask_uv -= _Decal3_Mask_ST.zw; + mask_uv *= _Decal3_Mask_ST.xy; + float mask = decal_sample(_Decal3_Mask, mask_uv, _Decal3_UV_Mode); +#if defined(_DECAL3_MASK_INVERT) + mask = 1 - mask; +#endif // _DECAL3_MASK_INVERT + albedo.a *= mask; +#endif // _DECAL3_MASK + +#if defined(_DECAL3_ALBEDO_CLAMP) + albedo.rgb = saturate(albedo.rgb); +#endif // _DECAL3_ALBEDO_CLAMP + + [forcecase] + switch (_Decal3_Mix_Mode) { + case DECAL_MIX_MODE_ALPHA_BLEND: + pbr.albedo = alpha_blend(albedo, pbr.albedo); + break; + case DECAL_MIX_MODE_MULTIPLY: + pbr.albedo.rgb *= lerp(1, albedo.rgb, albedo.a); + break; + case DECAL_MIX_MODE_ADD_PRODUCT: + pbr.albedo.rgb += lerp(0, albedo.rgb * pbr.albedo.rgb, albedo.a); + break; + } + +#if defined(_DECAL3_METALLIC_GLOSS) + float4 mg = decal_sample(_Decal3_Metallic_Gloss, uv, _Decal3_UV_Mode); + pbr.metallic = lerp(pbr.metallic, mg.r, albedo.a); + pbr.smoothness = lerp(pbr.smoothness, mg.a, albedo.a); + pbr.roughness_perceptual = clamp(1 - pbr.smoothness, MIN_PERCEPTUAL_ROUGHNESS, 1); + pbr.roughness = clamp(pbr.roughness_perceptual * pbr.roughness_perceptual, MIN_ROUGHNESS, 1); +#endif // _DECAL3_METALLIC_GLOSS + } +#endif } #endif // __DECAL_INC |
