diff options
| author | yum <yum.food.vr@gmail.com> | 2026-02-16 16:32:00 -0800 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2026-02-16 16:36:24 -0800 |
| commit | 864c2ba12dc864d9cb55cb797ba8919bee5b5913 (patch) | |
| tree | aa6cd98a71e4ef05d23f762127d3759a4a3e3e21 /Scripts/GrassGridBlit.shader | |
| parent | 6504b2c4631bab477838548167b88c1052eac263 (diff) | |
Add instancing distance culling, scale deformation
* GPU instance distance culling now takes a min/max range
* Fold recovers ops from material, allowing state to persist across
editor restarts
* Add scale node to vertex deformation framework
* Remove fold presets - dumb LLM idea, unused
* Drop more "undeform" code; unused, was for ray marching, which does
not work well
* Fix reflection energy compensation; was using cloth math, which makes
things too bright
Diffstat (limited to 'Scripts/GrassGridBlit.shader')
| -rwxr-xr-x[-rw-r--r--] | Scripts/GrassGridBlit.shader | 0 |
1 files changed, 0 insertions, 0 deletions
diff --git a/Scripts/GrassGridBlit.shader b/Scripts/GrassGridBlit.shader index f4dc872..f4dc872 100644..100755 --- a/Scripts/GrassGridBlit.shader +++ b/Scripts/GrassGridBlit.shader |
