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authoryum <yum.food.vr@gmail.com>2026-02-16 16:32:00 -0800
committeryum <yum.food.vr@gmail.com>2026-02-16 16:36:24 -0800
commit864c2ba12dc864d9cb55cb797ba8919bee5b5913 (patch)
treeaa6cd98a71e4ef05d23f762127d3759a4a3e3e21 /Scripts/GrassGridBlit.shader
parent6504b2c4631bab477838548167b88c1052eac263 (diff)
Add instancing distance culling, scale deformation
* GPU instance distance culling now takes a min/max range * Fold recovers ops from material, allowing state to persist across editor restarts * Add scale node to vertex deformation framework * Remove fold presets - dumb LLM idea, unused * Drop more "undeform" code; unused, was for ray marching, which does not work well * Fix reflection energy compensation; was using cloth math, which makes things too bright
Diffstat (limited to 'Scripts/GrassGridBlit.shader')
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diff --git a/Scripts/GrassGridBlit.shader b/Scripts/GrassGridBlit.shader
index f4dc872..f4dc872 100644..100755
--- a/Scripts/GrassGridBlit.shader
+++ b/Scripts/GrassGridBlit.shader