From 864c2ba12dc864d9cb55cb797ba8919bee5b5913 Mon Sep 17 00:00:00 2001 From: yum Date: Mon, 16 Feb 2026 16:32:00 -0800 Subject: Add instancing distance culling, scale deformation * GPU instance distance culling now takes a min/max range * Fold recovers ops from material, allowing state to persist across editor restarts * Add scale node to vertex deformation framework * Remove fold presets - dumb LLM idea, unused * Drop more "undeform" code; unused, was for ray marching, which does not work well * Fix reflection energy compensation; was using cloth math, which makes things too bright --- Scripts/GrassGridBlit.shader | 0 1 file changed, 0 insertions(+), 0 deletions(-) mode change 100644 => 100755 Scripts/GrassGridBlit.shader (limited to 'Scripts/GrassGridBlit.shader') diff --git a/Scripts/GrassGridBlit.shader b/Scripts/GrassGridBlit.shader old mode 100644 new mode 100755 -- cgit v1.2.3