diff options
| author | yum <yum.food.vr@gmail.com> | 2026-01-01 17:19:27 -0800 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2026-01-01 17:19:27 -0800 |
| commit | 2b5a62829cd53139d62b2f3ffa3a56f600e43733 (patch) | |
| tree | 81d74302ce9ac7ec5d8688bc3954bd061cfed805 /Scripts/Fold/Editor/KeyframeNode.cs | |
| parent | d06bf919efd978f018ddcb4e2d5807a7783fcc84 (diff) | |
Fold: Introduce keyframe node
Connect a GameObject and a chain of FoldNodes, then click the keyframe
button. Actual keyframe logic not yet implemented.
Diffstat (limited to 'Scripts/Fold/Editor/KeyframeNode.cs')
| -rw-r--r-- | Scripts/Fold/Editor/KeyframeNode.cs | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/Scripts/Fold/Editor/KeyframeNode.cs b/Scripts/Fold/Editor/KeyframeNode.cs new file mode 100644 index 0000000..d82bf51 --- /dev/null +++ b/Scripts/Fold/Editor/KeyframeNode.cs @@ -0,0 +1,15 @@ +using GraphProcessor; +using UnityEngine; + +[System.Serializable, NodeMenuItem("Fold/Keyframe")] +public class KeyframeNode : BaseFoldNode +{ + [Input(name = "Game Object")] + public GameObject targetObject; + + [Input(name = "Fold Data")] + public BaseFoldNode foldData; + + public override string name => "Keyframe"; +} + |
