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authoryum <yum.food.vr@gmail.com>2026-01-01 17:19:27 -0800
committeryum <yum.food.vr@gmail.com>2026-01-01 17:19:27 -0800
commit2b5a62829cd53139d62b2f3ffa3a56f600e43733 (patch)
tree81d74302ce9ac7ec5d8688bc3954bd061cfed805 /Scripts/Fold/Editor/KeyframeNode.cs
parentd06bf919efd978f018ddcb4e2d5807a7783fcc84 (diff)
Fold: Introduce keyframe node
Connect a GameObject and a chain of FoldNodes, then click the keyframe button. Actual keyframe logic not yet implemented.
Diffstat (limited to 'Scripts/Fold/Editor/KeyframeNode.cs')
-rw-r--r--Scripts/Fold/Editor/KeyframeNode.cs15
1 files changed, 15 insertions, 0 deletions
diff --git a/Scripts/Fold/Editor/KeyframeNode.cs b/Scripts/Fold/Editor/KeyframeNode.cs
new file mode 100644
index 0000000..d82bf51
--- /dev/null
+++ b/Scripts/Fold/Editor/KeyframeNode.cs
@@ -0,0 +1,15 @@
+using GraphProcessor;
+using UnityEngine;
+
+[System.Serializable, NodeMenuItem("Fold/Keyframe")]
+public class KeyframeNode : BaseFoldNode
+{
+ [Input(name = "Game Object")]
+ public GameObject targetObject;
+
+ [Input(name = "Fold Data")]
+ public BaseFoldNode foldData;
+
+ public override string name => "Keyframe";
+}
+