From 2b5a62829cd53139d62b2f3ffa3a56f600e43733 Mon Sep 17 00:00:00 2001 From: yum Date: Thu, 1 Jan 2026 17:19:27 -0800 Subject: Fold: Introduce keyframe node Connect a GameObject and a chain of FoldNodes, then click the keyframe button. Actual keyframe logic not yet implemented. --- Scripts/Fold/Editor/KeyframeNode.cs | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 Scripts/Fold/Editor/KeyframeNode.cs (limited to 'Scripts/Fold/Editor/KeyframeNode.cs') diff --git a/Scripts/Fold/Editor/KeyframeNode.cs b/Scripts/Fold/Editor/KeyframeNode.cs new file mode 100644 index 0000000..d82bf51 --- /dev/null +++ b/Scripts/Fold/Editor/KeyframeNode.cs @@ -0,0 +1,15 @@ +using GraphProcessor; +using UnityEngine; + +[System.Serializable, NodeMenuItem("Fold/Keyframe")] +public class KeyframeNode : BaseFoldNode +{ + [Input(name = "Game Object")] + public GameObject targetObject; + + [Input(name = "Fold Data")] + public BaseFoldNode foldData; + + public override string name => "Keyframe"; +} + -- cgit v1.2.3