diff options
| author | yum <yum.food.vr@gmail.com> | 2026-01-01 16:56:53 -0800 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2026-01-01 16:56:53 -0800 |
| commit | d06bf919efd978f018ddcb4e2d5807a7783fcc84 (patch) | |
| tree | eb2a6ad6602ff13ed3ab95111f0e6fd940d911d4 /Scripts/Fold/Editor/FoldWindow.cs | |
| parent | e70d2cb317295571c57abd229846424754dff937 (diff) | |
Begin work on "Fold," a node UI for manipulating vertex deformations
The idea is to expose a visual programming environment to speed up &
simplify animating vertex deformation effects.
Diffstat (limited to 'Scripts/Fold/Editor/FoldWindow.cs')
| -rw-r--r-- | Scripts/Fold/Editor/FoldWindow.cs | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/Scripts/Fold/Editor/FoldWindow.cs b/Scripts/Fold/Editor/FoldWindow.cs new file mode 100644 index 0000000..186008c --- /dev/null +++ b/Scripts/Fold/Editor/FoldWindow.cs @@ -0,0 +1,41 @@ +using UnityEngine; +using UnityEditor; +using GraphProcessor; + +public class FoldWindow : BaseGraphWindow +{ + BaseGraph tmpGraph; + + [MenuItem("Tools/yum_food/Fold")] + public static BaseGraphWindow Open() + { + var graphWindow = CreateWindow<FoldWindow>(); + + graphWindow.tmpGraph = ScriptableObject.CreateInstance<BaseGraph>(); + graphWindow.tmpGraph.hideFlags = HideFlags.HideAndDontSave; + graphWindow.InitializeGraph(graphWindow.tmpGraph); + + graphWindow.Show(); + return graphWindow; + } + + protected override void OnDestroy() + { + graphView?.Dispose(); + DestroyImmediate(tmpGraph); + } + + protected override void InitializeWindow(BaseGraph graph) + { + titleContent = new GUIContent("Fold"); + + if (graphView == null) + { + graphView = new FoldGraphView(this); + graphView.Add(new FoldToolbarView(graphView)); + } + + rootView.Add(graphView); + } +} + |
