From d06bf919efd978f018ddcb4e2d5807a7783fcc84 Mon Sep 17 00:00:00 2001 From: yum Date: Thu, 1 Jan 2026 16:56:53 -0800 Subject: Begin work on "Fold," a node UI for manipulating vertex deformations The idea is to expose a visual programming environment to speed up & simplify animating vertex deformation effects. --- Scripts/Fold/Editor/FoldWindow.cs | 41 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 41 insertions(+) create mode 100644 Scripts/Fold/Editor/FoldWindow.cs (limited to 'Scripts/Fold/Editor/FoldWindow.cs') diff --git a/Scripts/Fold/Editor/FoldWindow.cs b/Scripts/Fold/Editor/FoldWindow.cs new file mode 100644 index 0000000..186008c --- /dev/null +++ b/Scripts/Fold/Editor/FoldWindow.cs @@ -0,0 +1,41 @@ +using UnityEngine; +using UnityEditor; +using GraphProcessor; + +public class FoldWindow : BaseGraphWindow +{ + BaseGraph tmpGraph; + + [MenuItem("Tools/yum_food/Fold")] + public static BaseGraphWindow Open() + { + var graphWindow = CreateWindow(); + + graphWindow.tmpGraph = ScriptableObject.CreateInstance(); + graphWindow.tmpGraph.hideFlags = HideFlags.HideAndDontSave; + graphWindow.InitializeGraph(graphWindow.tmpGraph); + + graphWindow.Show(); + return graphWindow; + } + + protected override void OnDestroy() + { + graphView?.Dispose(); + DestroyImmediate(tmpGraph); + } + + protected override void InitializeWindow(BaseGraph graph) + { + titleContent = new GUIContent("Fold"); + + if (graphView == null) + { + graphView = new FoldGraphView(this); + graphView.Add(new FoldToolbarView(graphView)); + } + + rootView.Add(graphView); + } +} + -- cgit v1.2.3