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| author | yum <yum.food.vr@gmail.com> | 2026-01-01 17:19:27 -0800 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2026-01-01 17:19:27 -0800 |
| commit | 2b5a62829cd53139d62b2f3ffa3a56f600e43733 (patch) | |
| tree | 81d74302ce9ac7ec5d8688bc3954bd061cfed805 /Scripts/Fold/Editor/BaseFoldNode.cs | |
| parent | d06bf919efd978f018ddcb4e2d5807a7783fcc84 (diff) | |
Fold: Introduce keyframe node
Connect a GameObject and a chain of FoldNodes, then click the keyframe
button. Actual keyframe logic not yet implemented.
Diffstat (limited to 'Scripts/Fold/Editor/BaseFoldNode.cs')
| -rw-r--r-- | Scripts/Fold/Editor/BaseFoldNode.cs | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/Scripts/Fold/Editor/BaseFoldNode.cs b/Scripts/Fold/Editor/BaseFoldNode.cs index 611e1be..95d9eb7 100644 --- a/Scripts/Fold/Editor/BaseFoldNode.cs +++ b/Scripts/Fold/Editor/BaseFoldNode.cs @@ -1,7 +1,5 @@ using GraphProcessor; -public class BaseFoldNode : BaseNode -{ - [Input(name = "Input")] - public BaseNode input; -} +// Empty class used to just filter out *our* subset of nodes. +public class BaseFoldNode : BaseNode {}; + |
