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authoryum <yum.food.vr@gmail.com>2026-01-01 17:19:27 -0800
committeryum <yum.food.vr@gmail.com>2026-01-01 17:19:27 -0800
commit2b5a62829cd53139d62b2f3ffa3a56f600e43733 (patch)
tree81d74302ce9ac7ec5d8688bc3954bd061cfed805 /Scripts/Fold/Editor/BaseFoldNode.cs
parentd06bf919efd978f018ddcb4e2d5807a7783fcc84 (diff)
Fold: Introduce keyframe node
Connect a GameObject and a chain of FoldNodes, then click the keyframe button. Actual keyframe logic not yet implemented.
Diffstat (limited to 'Scripts/Fold/Editor/BaseFoldNode.cs')
-rw-r--r--Scripts/Fold/Editor/BaseFoldNode.cs8
1 files changed, 3 insertions, 5 deletions
diff --git a/Scripts/Fold/Editor/BaseFoldNode.cs b/Scripts/Fold/Editor/BaseFoldNode.cs
index 611e1be..95d9eb7 100644
--- a/Scripts/Fold/Editor/BaseFoldNode.cs
+++ b/Scripts/Fold/Editor/BaseFoldNode.cs
@@ -1,7 +1,5 @@
using GraphProcessor;
-public class BaseFoldNode : BaseNode
-{
- [Input(name = "Input")]
- public BaseNode input;
-}
+// Empty class used to just filter out *our* subset of nodes.
+public class BaseFoldNode : BaseNode {};
+