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authoryum <yum.food.vr@gmail.com>2026-03-11 17:35:46 -0700
committeryum <yum.food.vr@gmail.com>2026-03-11 17:35:46 -0700
commitc36b919595874355c511b2c75ba9797440be09a5 (patch)
tree1328f04615d58591883c2c7d9de60614975846be /3ner.shader
parentc8cfc043c105a32e1efab341536311277bfc90eb (diff)
Update specular occlusion; always runs now
Diffstat (limited to '3ner.shader')
-rwxr-xr-x3ner.shader26
1 files changed, 15 insertions, 11 deletions
diff --git a/3ner.shader b/3ner.shader
index 183dec1..68b947b 100755
--- a/3ner.shader
+++ b/3ner.shader
@@ -38,6 +38,18 @@ Shader "yum_food/3ner"
_Metallic("Metallic", Range(0, 1)) = 0
_Glossiness("Smoothness", Range(0, 1)) = 0.5
+ [HideInInspector] m_start_IBL("Image-based lighting", Float) = 0
+ _Exposure_Occlusion("Exposure Occlusion", Range(0.001, 10)) = 0.2
+
+ //ifex _Bent_Normals_Enabled==0
+ [HideInInspector] m_start_Bent_Normals("Bent Normals", Float) = 0
+ [ThryToggle(_BENT_NORMALS)] _Bent_Normals_Enabled("Enable", Float) = 0
+ [Normal] _Bent_Normals_Map("Bent Normals", 2D) = "white" {}
+ _Bent_Normals_Strength("Bent Normals Strength", Range(0, 10)) = 1
+ [HideInInspector] m_end_Bent_Normals("Bent Normals", Float) = 0
+ //endex
+ [HideInInspector] m_end_IBL("Image-based lighting", Float) = 0
+
//ifex _Emissions_Enabled==0
[HideInInspector] m_start_Emissions("Emissions", Float) = 0
[ThryToggle(_EMISSIONS)] _Emissions_Enabled("Enable", Float) = 0
@@ -615,15 +627,15 @@ Shader "yum_food/3ner"
//ifex _Brightness_Clamp_Enabled==0
[HideInInspector] m_start_Brightness_Clamp("Brightness Clamp", Float) = 0
[ThryToggle(_BRIGHTNESS_CLAMP)] _Brightness_Clamp_Enabled("Enable", Float) = 0
- _Brightness_Clamp_Min("Min", Range(0, 1)) = 0.05
- _Brightness_Clamp_Max("Max", Range(0, 10)) = 10
+ [DoNotLock] _Brightness_Clamp_Min("Min", Range(0, 1)) = 0.05
+ [DoNotLock] _Brightness_Clamp_Max("Max", Range(0, 10)) = 10
[HideInInspector] m_end_Brightness_Clamp("Brightness Clamp", Float) = 0
//endex
//ifex _Wrapped_Lighting_Enabled==0
[HideInInspector] m_start_Wrapped_Lighting("Wrapped Lighting", Float) = 0
[ThryToggle(_WRAPPED_LIGHTING)] _Wrapped_Lighting_Enabled("Enable", Float) = 0
- _Wrapped_Lighting_Amount("Amount", Range(0, 1)) = 0.5
+ [DoNotLock] _Wrapped_Lighting_Amount("Amount", Range(0, 1)) = 0.5
[HideInInspector] m_end_Wrapped_Lighting("Wrapped Lighting", Float) = 0
//endex
@@ -636,14 +648,6 @@ Shader "yum_food/3ner"
[HideInInspector] m_end_Outlines("Outlines", Float) = 0
//endex
- //ifex _Bent_Normals_Enabled==0
- [HideInInspector] m_start_Bent_Normals("Bent Normals", Float) = 0
- [ThryToggle(_BENT_NORMALS)] _Bent_Normals_Enabled("Enable", Float) = 0
- [Normal] _Bent_Normals_Map("Bent Normals", 2D) = "white" {}
- _Bent_Normals_Strength("Bent Normals Strength", Range(0, 10)) = 1
- [HideInInspector] m_end_Bent_Normals("Bent Normals", Float) = 0
- //endex
-
//ifex _Glitter_Enabled==0
[HideInInspector] m_start_Glitter("Glitter", Float) = 0
[ThryToggle(_GLITTER)] _Glitter_Enabled("Enable", Float) = 0