diff options
| author | yum <yum.food.vr@gmail.com> | 2025-10-28 16:07:36 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2025-10-28 17:19:38 -0700 |
| commit | fd370eab7e4959895763514526efc878e53d4886 (patch) | |
| tree | 5ecb9f4d1710f737f96f68a6ab7d7b80e5d6c4d0 /3ner.shader.meta | |
| parent | 0af84f011446496dd85a1cc6b139121ac99b139b (diff) | |
add logical time feature
the idea is that a remote piece of software s.a. TiXL sends in its
logical time every once in a while. udon recovers it, interpolates
and smooths it, and feeds it to the shader. Anything which is periodic
on units of 1.0 "seconds" retains its periodicity under changes to the
rate of passage of time.
Diffstat (limited to '3ner.shader.meta')
| -rw-r--r-- | 3ner.shader.meta | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/3ner.shader.meta b/3ner.shader.meta index 9aba81c..6cfcf99 100644 --- a/3ner.shader.meta +++ b/3ner.shader.meta @@ -6,10 +6,11 @@ ShaderImporter: - _MainTex: {instanceID: 0} - _BumpMap: {instanceID: 0} - _MetallicGlossMap: {instanceID: 0} + - _Center_Offset_Heightmap: {instanceID: 0} - _Marble_U_Ramp: {instanceID: 0} - _Marble_V_Ramp: {instanceID: 0} - _Marble_W_Ramp: {instanceID: 0} - - _DFG_LUT: {fileID: 2800000, guid: d6fbf383c1bdb87439939bf17f69d539, type: 3} + - _DFG_LUT: {fileID: 2800000, guid: b6b1f1fa6be1ce54f8bcd5428c160a28, type: 3} - _Cloth_Sheen_DFG_LUT: {fileID: 2800000, guid: 59729cfaee66a3c4d847e732c7f99272, type: 3} nonModifiableTextures: [] |
