From fd370eab7e4959895763514526efc878e53d4886 Mon Sep 17 00:00:00 2001 From: yum Date: Tue, 28 Oct 2025 16:07:36 -0700 Subject: add logical time feature the idea is that a remote piece of software s.a. TiXL sends in its logical time every once in a while. udon recovers it, interpolates and smooths it, and feeds it to the shader. Anything which is periodic on units of 1.0 "seconds" retains its periodicity under changes to the rate of passage of time. --- 3ner.shader.meta | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to '3ner.shader.meta') diff --git a/3ner.shader.meta b/3ner.shader.meta index 9aba81c..6cfcf99 100644 --- a/3ner.shader.meta +++ b/3ner.shader.meta @@ -6,10 +6,11 @@ ShaderImporter: - _MainTex: {instanceID: 0} - _BumpMap: {instanceID: 0} - _MetallicGlossMap: {instanceID: 0} + - _Center_Offset_Heightmap: {instanceID: 0} - _Marble_U_Ramp: {instanceID: 0} - _Marble_V_Ramp: {instanceID: 0} - _Marble_W_Ramp: {instanceID: 0} - - _DFG_LUT: {fileID: 2800000, guid: d6fbf383c1bdb87439939bf17f69d539, type: 3} + - _DFG_LUT: {fileID: 2800000, guid: b6b1f1fa6be1ce54f8bcd5428c160a28, type: 3} - _Cloth_Sheen_DFG_LUT: {fileID: 2800000, guid: 59729cfaee66a3c4d847e732c7f99272, type: 3} nonModifiableTextures: [] -- cgit v1.2.3