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#ifndef __INTERPOLATORS_INC
#define __INTERPOLATORS_INC
#include "AutoLight.cginc"
struct appdata {
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
float2 uv1 : TEXCOORD1;
float3 normal : NORMAL;
float4 tangent : TANGENT;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f {
float4 pos : SV_POSITION;
float2 uv : TEXCOORD0;
float3 worldPos : TEXCOORD1;
float3 normal : TEXCOORD2;
float3 tangent : TEXCOORD3;
float3 bitangent : TEXCOORD4;
float4 eyeVec : TEXCOORD5; // eyeVec.xyz | fogCoord
UNITY_LIGHTING_COORDS(6,7)
UNITY_VERTEX_INPUT_INSTANCE_ID
UNITY_VERTEX_OUTPUT_STEREO
};
#endif // __INTERPOLATORS_INC
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