#ifndef __INTERPOLATORS_INC #define __INTERPOLATORS_INC #include "AutoLight.cginc" struct appdata { float4 vertex : POSITION; float2 uv : TEXCOORD0; float2 uv1 : TEXCOORD1; float3 normal : NORMAL; float4 tangent : TANGENT; UNITY_VERTEX_INPUT_INSTANCE_ID }; struct v2f { float4 pos : SV_POSITION; float2 uv : TEXCOORD0; float3 worldPos : TEXCOORD1; float3 normal : TEXCOORD2; float3 tangent : TEXCOORD3; float3 bitangent : TEXCOORD4; float4 eyeVec : TEXCOORD5; // eyeVec.xyz | fogCoord UNITY_LIGHTING_COORDS(6,7) UNITY_VERTEX_INPUT_INSTANCE_ID UNITY_VERTEX_OUTPUT_STEREO }; #endif // __INTERPOLATORS_INC