| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Tweak brdf IBL | yum | 2026-02-17 |
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| * | Add anisotropic reflections | yum | 2026-01-24 |
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| * | Remove worldPos interpolator | yum | 2026-01-24 |
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| * | begin work on light volume strength feature | yum | 2025-12-06 |
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| * | spotlight, clearcoat bugfixes; and add third matcap | yum | 2025-11-09 |
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| * | meow | yum | 2025-11-07 |
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| * | buncha shit | yum | 2025-07-30 |
| | | | | | | | | | | | - overhaul gradient normals to take a (dFy/dx, dFy/dz) input, and optionally two more: (dFx/dx, dFx/dz) and (dFz/dx, dFz/z) - this is what fft water needs - put YumPbr into data.cginc - fix tessellation compiler errors - remove tessellation frustum culling, seems to have been buggy - remove not impactful brdf code | ||
| * | Add "gradient xz normals" feature | yum | 2025-07-29 |
| | | | | | | Take in the gradient of a 2D heightmap (y is up) in one or more channels, sum them up, then convert to normal. | ||
| * | add wrapped spherical harmonics | yum | 2025-06-30 |
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| * | Simplify wrapped lighting function, fix how NoL is used in brdf | yum | 2025-06-30 |
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| * | more brdf tweaks - mainly fix how reflectance is handled | yum | 2025-06-30 |
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| * | more filamented tweaks | yum | 2025-06-23 |
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| * | brdf tweaks | yum | 2025-06-15 |
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| * | Touch up shadows | yum | 2025-06-15 |
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| * | Add lightmap occlusion term to specular AO | yum | 2025-06-13 |
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| * | Fix some filamented inconsistencies | yum | 2025-06-13 |
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| * | more c30 work | yum | 2025-06-11 |
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| * | fix ssao | yum | 2025-06-04 |
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| * | Add static flag to limit fallback cubemap to metallic | yum | 2025-04-08 |
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| * | Overhaul wrapped lighting | yum | 2025-03-31 |
| | | | | | | | | | | | Now: * k=0 -> lambertian * k=0.5 -> half lambertian * k=1.0 -> flat All three points should be energy conserving, but I haven't done the actual analysis yet. | ||
| * | Fix how outlines work with shatterwave & tessellation heightmap | yum | 2025-03-26 |
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| * | add filament cloth brdf | yum | 2025-03-06 |
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| * | fix matcap/rl mask tiling | yum | 2025-02-28 |
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| * | add basic clearcoat lobe | yum | 2025-02-28 |
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| * | Add a bunch of features | yum | 2025-02-12 |
| | | | | | | | | | | | | | | | | | | | * stereo instancing * outlines * shadows (casting & receiving) * unity fog * blend modes * wrapped lighting (generalized half lambertian) * diffuse & specular have independent knobs Also: * fix bug where shadow caster wouldn't clip in cutout mode. * remove a bunch of unused params * use ifex to minimize size of locked materials (more to be done probably) * improve formatting | ||
| * | Add code | yum | 2025-02-11 |
| Implement basic diffuse and specular BRDF based heavily on silent's filamented shader. | |||
