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* add rough ability to nudge tessellation heightmap directionyum2025-04-11
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* Overhaul wrapped lightingyum2025-03-31
| | | | | | | | | | Now: * k=0 -> lambertian * k=0.5 -> half lambertian * k=1.0 -> flat All three points should be energy conserving, but I haven't done the actual analysis yet.
* Optimize tessellation code - vectorizing and frustrum cullingyum2025-03-29
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* add shader inlineryum2025-03-28
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* vectorize shatterwave audiolinkyum2025-03-28
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* Add time controls to shatterwave chronotensity featureyum2025-03-28
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* add rotation to shatterwaveyum2025-03-28
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* begin audiolinking shatterwaveyum2025-03-28
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* Finish adding tessellation; add 4 channels to shatterwaveyum2025-03-26
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* Continue work on tessellationyum2025-03-25
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* Add shatter wave gimmickyum2025-03-25