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* Simplify spherical harmonicsyum2025-03-14
| | | | | | Implement standard SH9 as a learning exercise. Drop poi's fancy SH9 code. Realize that we just want diffuse and lock everything else away behind a ui-inaccessible #define.
* Add fallback cubemap featureyum2025-03-07
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* Add codeyum2025-02-11
Implement basic diffuse and specular BRDF based heavily on silent's filamented shader.