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A toon shader for Unity's BIRP.
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features.cginc
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Author
Age
*
ocean wave work
yum
2025-08-01
*
add more gradient normals channels
yum
2025-07-31
*
buncha shit
yum
2025-07-30
*
Add "gradient xz normals" feature
yum
2025-07-29
*
add 4 tessellation heightmap channels
yum
2025-07-29
*
Add oklab color clamp & fix light volumes shading
yum
2025-06-30
*
Add decal emissions & proximity emissions feature
yum
2025-06-24
*
ssao now applies to basecolor instead of lighting
yum
2025-06-23
*
add support for bakery normal maps
yum
2025-06-23
*
add grayscale lightmap toggle
yum
2025-06-22
*
add oklch correction & decal mult mode
yum
2025-06-22
*
work on fog & custom30 stuff
yum
2025-06-20
*
Touch up shadows
yum
2025-06-15
*
Update fog - better physical accuracy
yum
2025-06-13
*
More optional passes get discarded when not locked
yum
2025-06-13
*
Convert fake origins code to tangent space
yum
2025-06-07
*
more work on fog & c30
yum
2025-06-05
*
Add features to fog
yum
2025-06-04
*
Add spatiotemporal dithering to fog
yum
2025-06-03
*
begin work on fog
yum
2025-06-03
*
Begin work on SSAO - very buggy!
yum
2025-06-03
*
More c30 work
yum
2025-06-03
*
Add depth prepass and more c30 stuff
yum
2025-06-03
*
Begin work on `custom30` world
yum
2025-06-02
*
Add vrc light volumes, double decal slots
yum
2025-05-26
*
Begin work on unigram letter grid
yum
2025-05-04
*
add domain warping to decals
yum
2025-05-04
*
add cmyk warping planes gimmick to decals
yum
2025-04-24
*
Add 3d sdf feature
yum
2025-04-18
*
add rough ability to nudge tessellation heightmap direction
yum
2025-04-11
*
Add static flag to limit fallback cubemap to metallic
yum
2025-04-08
*
Add basic audiolink to vertex domain warping
yum
2025-03-29
*
add rotation to shatterwave
yum
2025-03-28
*
begin audiolinking shatterwave
yum
2025-03-28
*
Use 3d textures for vertex domain warping
yum
2025-03-27
*
Continue work on tessellation
yum
2025-03-25
*
Add spherize feature
yum
2025-03-25
*
Begin sketching out tessellation feature
yum
2025-03-25
*
Add shatter wave gimmick
yum
2025-03-25
*
Add letter grid gimmick
yum
2025-03-25
*
Add false color visualizer
yum
2025-03-20
*
finish converting decals to static branching with shitty hacks
yum
2025-03-17
*
converting decals to static branching
yum
2025-03-17
*
begin sketching out harnack tracer
yum
2025-03-15
*
sketch out faceme feature
yum
2025-03-08
*
Add fallback cubemap feature
yum
2025-03-07
*
add filament cloth brdf
yum
2025-03-06
*
Add basic decal system
yum
2025-03-06
*
add second matcap slot
yum
2025-02-28
*
add basic clearcoat lobe
yum
2025-02-28
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