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A toon shader for Unity's BIRP.
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decals.cginc
Commit message (
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Author
Age
*
add compile-time switch to alpha blend decal reflections
yum
2025-12-01
*
clamp ao
yum
2025-12-01
*
fix how sdf ssn normals are composited in replace alpha mode
yum
2025-11-30
*
begin scaling sdf ssn by alpha blend amount
yum
2025-11-30
*
remove nan catch from sdf ssn code - was causing issues
yum
2025-11-30
*
move sdf code into function
yum
2025-11-30
*
asdf
yum
2025-11-30
*
plumb decal sdf normals feature
yum
2025-11-30
*
add static toggle to switch decal alpha blend order
yum
2025-11-30
*
add decal mip bias term
yum
2025-11-29
*
meow
yum
2025-11-07
*
meow im gay
yum
2025-08-13
*
add more gradient normals channels
yum
2025-07-31
*
Add oklab color clamp & fix light volumes shading
yum
2025-06-30
*
Add decal emissions & proximity emissions feature
yum
2025-06-24
*
add oklch correction & decal mult mode
yum
2025-06-22
*
more work on fog & c30
yum
2025-06-05
*
Add vrc light volumes, double decal slots
yum
2025-05-26
*
Update how decal scale/offset is used
yum
2025-05-16
*
add domain warping to decals
yum
2025-05-04
*
add cmyk warping planes gimmick to decals
yum
2025-04-24
*
tweak how decal rotation works
yum
2025-04-23
*
add 2 more uv channels
yum
2025-04-18
*
add rough ability to nudge tessellation heightmap direction
yum
2025-04-11
*
finish converting decals to static branching with shitty hacks
yum
2025-03-17
*
converting decals to static branching
yum
2025-03-17
*
Add basic decal system
yum
2025-03-06