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* Add spatiotemporal dithering to fogyum2025-06-03
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* Begin work on SSAO - very buggy!yum2025-06-03
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* Overhaul wrapped lightingyum2025-03-31
| | | | | | | | | | Now: * k=0 -> lambertian * k=0.5 -> half lambertian * k=1.0 -> flat All three points should be energy conserving, but I haven't done the actual analysis yet.
* begin audiolinking shatterwaveyum2025-03-28