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* Update DFG LUTs, drop cloth LUTHEADmasteryum2026-02-17
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* Add oklab color clamp & fix light volumes shadingyum2025-06-30
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* ssao now applies to basecolor instead of lightingyum2025-06-23
| | | | | also add toggle to consider l1 spherical harmonics. off by default for toon look.
* add fancy cubemap blurring scriptyum2025-06-20
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* add pixel padding to blender pluginyum2025-06-15
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* Add meta pass, limit fog to forward base, add fog dir/indir knobsyum2025-06-14
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* More optional passes get discarded when not lockedyum2025-06-13
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* Continue improving packing efficiencyyum2025-06-13
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* Continue work on smart UV projectyum2025-06-13
| | | | Basically works, but not very square.
* More c30 workyum2025-06-13
| | | | | Add ability to select hidden faces, and begin work on smart UV projection algo
* Organize scriptsyum2025-06-11
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* more work on fog & c30yum2025-06-05
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* Stop vendoring thryyum2025-04-08
| | | | Rely on Poi's copy instead :'(
* Add letter grid gimmickyum2025-03-25
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* Add false color visualizeryum2025-03-20
| | | | | | Based on Sotalo's Furality talk - I wanted a way to visualize when my albedo is outside the recommended [0.025, 90]% brightness range. This feature does that. Dark is rendered red, bright is rendered blue.
* add ltcgi, alpha multiplieryum2025-02-23
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* add ssfdyum2025-02-22
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* Add metallic+gloss mapyum2025-02-20
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* Add codeyum2025-02-11
Implement basic diffuse and specular BRDF based heavily on silent's filamented shader.