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* shadows now use pbr normal; reparameterize tesellation falloffyum2026-01-19
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* update calibration mats/sceneyum2025-06-30
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* update calibration matsyum2025-06-30
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* begin sketching out harnack traceryum2025-03-15
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* update test sceneyum2025-02-28
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* fix normal bugs, add normal shadowingyum2025-02-12
| | | | going to remove normal shadowing, it's not worth the complexity
* Add codeyum2025-02-11
Implement basic diffuse and specular BRDF based heavily on silent's filamented shader.