| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | clamp ao | yum | 2025-12-01 |
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| * | fix how sdf ssn normals are composited in replace alpha mode | yum | 2025-11-30 |
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| * | begin scaling sdf ssn by alpha blend amount | yum | 2025-11-30 |
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| * | remove nan catch from sdf ssn code - was causing issues | yum | 2025-11-30 |
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| * | move sdf code into function | yum | 2025-11-30 |
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| * | bugfix - remove duplicate thry section ends | yum | 2025-11-30 |
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| * | asdf | yum | 2025-11-30 |
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| * | plumb decal sdf normals feature | yum | 2025-11-30 |
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| * | add static toggle to switch decal alpha blend order | yum | 2025-11-30 |
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| * | add decal mip bias term | yum | 2025-11-29 |
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| * | spotlight, clearcoat bugfixes; and add third matcap | yum | 2025-11-09 |
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| * | meow | yum | 2025-11-07 |
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| * | fix tessellation | yum | 2025-08-13 |
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| * | update lightvolumes | yum | 2025-08-13 |
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| * | add hypotrochoid gimmick | yum | 2025-08-13 |
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| * | fuck | yum | 2025-08-13 |
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| * | meow im gay | yum | 2025-08-13 |
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| * | ocean wave work | yum | 2025-08-01 |
| | | | | | | | | - add sea foam feature, which takes horizontal displacement derivatives and calculates folding areas (with a bias) using the Tessendorf Jacobian method. - add "isInViewFrustum" method to tessellation | ||
| * | add more gradient normals channels | yum | 2025-07-31 |
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| * | consolidate XZ displacement normal math | yum | 2025-07-30 |
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| * | buncha shit | yum | 2025-07-30 |
| | | | | | | | | | | | - overhaul gradient normals to take a (dFy/dx, dFy/dz) input, and optionally two more: (dFx/dx, dFx/dz) and (dFz/dx, dFz/z) - this is what fft water needs - put YumPbr into data.cginc - fix tessellation compiler errors - remove tessellation frustum culling, seems to have been buggy - remove not impactful brdf code | ||
| * | Add "gradient xz normals" feature | yum | 2025-07-29 |
| | | | | | | Take in the gradient of a 2D heightmap (y is up) in one or more channels, sum them up, then convert to normal. | ||
| * | add 4 tessellation heightmap channels | yum | 2025-07-29 |
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| * | add wrapped spherical harmonics | yum | 2025-06-30 |
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| * | Simplify wrapped lighting function, fix how NoL is used in brdf | yum | 2025-06-30 |
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| * | update calibration mats/scene | yum | 2025-06-30 |
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| * | more brdf tweaks - mainly fix how reflectance is handled | yum | 2025-06-30 |
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| * | update calibration mats | yum | 2025-06-30 |
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| * | Add oklab color clamp & fix light volumes shading | yum | 2025-06-30 |
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| * | Add decal emissions & proximity emissions feature | yum | 2025-06-24 |
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| * | more filamented tweaks | yum | 2025-06-23 |
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| * | ssao now applies to basecolor instead of lighting | yum | 2025-06-23 |
| | | | | | | also add toggle to consider l1 spherical harmonics. off by default for toon look. | ||
| * | add support for bakery normal maps | yum | 2025-06-23 |
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| * | add grayscale lightmap toggle | yum | 2025-06-22 |
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| * | add mochie shadow caster | yum | 2025-06-22 |
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| * | add oklch correction & decal mult mode | yum | 2025-06-22 |
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| * | add fancy cubemap blurring script | yum | 2025-06-20 |
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| * | work on fog & custom30 stuff | yum | 2025-06-20 |
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| * | tessellation passes along lightcoords now | yum | 2025-06-15 |
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| * | brdf tweaks | yum | 2025-06-15 |
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| * | Touch up shadows | yum | 2025-06-15 |
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| * | add pixel padding to blender plugin | yum | 2025-06-15 |
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| * | Add meta pass, limit fog to forward base, add fog dir/indir knobs | yum | 2025-06-14 |
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| * | Fix how fog dithering would cause overshoot | yum | 2025-06-13 |
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| * | Update fog - better physical accuracy | yum | 2025-06-13 |
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| * | Add lightmap occlusion term to specular AO | yum | 2025-06-13 |
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| * | Fix some filamented inconsistencies | yum | 2025-06-13 |
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| * | More optional passes get discarded when not locked | yum | 2025-06-13 |
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| * | Continue improving packing efficiency | yum | 2025-06-13 |
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| * | Continue work on smart UV project | yum | 2025-06-13 |
| | | | | | Basically works, but not very square. | ||
