| Commit message (Collapse) | Author | Age |
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Now:
* k=0 -> lambertian
* k=0.5 -> half lambertian
* k=1.0 -> flat
All three points should be energy conserving, but I haven't done the
actual analysis yet.
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Based on Sotalo's Furality talk - I wanted a way to visualize when my
albedo is outside the recommended [0.025, 90]% brightness range. This
feature does that. Dark is rendered red, bright is rendered blue.
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and add a shit ton of features
and add 3 more slots, for a total of 4
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Implement standard SH9 as a learning exercise. Drop poi's fancy SH9
code. Realize that we just want diffuse and lock everything else away
behind a ui-inaccessible #define.
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