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2ner.git
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A toon shader for Unity's BIRP.
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*
Add static flag to limit fallback cubemap to metallic
yum
2025-04-08
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Overhaul wrapped lighting
yum
2025-03-31
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Add basic audiolink to vertex domain warping
yum
2025-03-29
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Optimize tessellation code - vectorizing and frustrum culling
yum
2025-03-29
*
add shader inliner
yum
2025-03-28
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vectorize shatterwave audiolink
yum
2025-03-28
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Add time controls to shatterwave chronotensity feature
yum
2025-03-28
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add rotation to shatterwave
yum
2025-03-28
*
begin audiolinking shatterwave
yum
2025-03-28
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Use 3d textures for vertex domain warping
yum
2025-03-27
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Fix how outlines work with shatterwave & tessellation heightmap
yum
2025-03-26
*
Finish adding tessellation; add 4 channels to shatterwave
yum
2025-03-26
*
Continue work on tessellation
yum
2025-03-25
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Add spherize feature
yum
2025-03-25
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Begin sketching out tessellation feature
yum
2025-03-25
*
Add shatter wave gimmick
yum
2025-03-25
*
Add letter grid gimmick
yum
2025-03-25
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Add false color visualizer
yum
2025-03-20
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finish converting decals to static branching with shitty hacks
yum
2025-03-17
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converting decals to static branching
yum
2025-03-17
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begin sketching out harnack tracer
yum
2025-03-15
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Simplify spherical harmonics
yum
2025-03-14
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Fix faceme gimmick
yum
2025-03-10
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sketch out faceme feature
yum
2025-03-08
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fallback cubemap origin is now fixed
yum
2025-03-08
*
Add fallback cubemap feature
yum
2025-03-07
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add filament cloth brdf
yum
2025-03-06
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Add basic decal system
yum
2025-03-06
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add second matcap slot
yum
2025-02-28
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fix matcap/rl mask tiling
yum
2025-02-28
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bugfix: metallics now have tint
yum
2025-02-28
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update test scene
yum
2025-02-28
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add basic clearcoat lobe
yum
2025-02-28
*
add dynamic outline toggle
yum
2025-02-28
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add brightness control
yum
2025-02-27
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Add detail maps
yum
2025-02-27
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matcaps/rim lighting can now affect lighting in addition to albedo
yum
2025-02-26
*
Add glitter and more masked stencil channels
yum
2025-02-26
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Add focal length multiplier
yum
2025-02-24
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Extra stencil color pass behaves as base pass when disabled and not locked
yum
2025-02-24
*
fix extra stencil pass on transparent (cutout) materials
yum
2025-02-24
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begin work on stencil+pass-based eye clipping
yum
2025-02-23
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Add UV domain warping
yum
2025-02-23
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add ltcgi, alpha multiplier
yum
2025-02-23
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add ssfd
yum
2025-02-22
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add eye shader
yum
2025-02-20
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Add emission, fine-tune quantized specular
yum
2025-02-20
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Add metallic+gloss map
yum
2025-02-20
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Add specular quantization
yum
2025-02-20
*
Add matcap quantization
yum
2025-02-20
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