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2ner.git
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A toon shader for Unity's BIRP.
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2ner.cginc
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*
Use 3d textures for vertex domain warping
yum
2025-03-27
*
Finish adding tessellation; add 4 channels to shatterwave
yum
2025-03-26
*
Continue work on tessellation
yum
2025-03-25
*
Add spherize feature
yum
2025-03-25
*
Begin sketching out tessellation feature
yum
2025-03-25
*
Add shatter wave gimmick
yum
2025-03-25
*
Add letter grid gimmick
yum
2025-03-25
*
Add false color visualizer
yum
2025-03-20
*
converting decals to static branching
yum
2025-03-17
*
begin sketching out harnack tracer
yum
2025-03-15
*
sketch out faceme feature
yum
2025-03-08
*
add dynamic outline toggle
yum
2025-02-28
*
Add detail maps
yum
2025-02-27
*
matcaps/rim lighting can now affect lighting in addition to albedo
yum
2025-02-26
*
Add glitter and more masked stencil channels
yum
2025-02-26
*
Add focal length multiplier
yum
2025-02-24
*
Extra stencil color pass behaves as base pass when disabled and not locked
yum
2025-02-24
*
fix extra stencil pass on transparent (cutout) materials
yum
2025-02-24
*
begin work on stencil+pass-based eye clipping
yum
2025-02-23
*
add ssfd
yum
2025-02-22
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add eye shader
yum
2025-02-20
*
Add emission, fine-tune quantized specular
yum
2025-02-20
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Add vertex domain warping gimmick
yum
2025-02-19
*
Add matcaps and rim lighting
yum
2025-02-18
*
fix normal bugs, add normal shadowing
yum
2025-02-12
*
Add a bunch of features
yum
2025-02-12
*
Add code
yum
2025-02-11