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2ner.git
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A toon shader for Unity's BIRP.
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2ner.cginc
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Author
Age
*
Touch up shadows
yum
2025-06-15
*
Add meta pass, limit fog to forward base, add fog dir/indir knobs
yum
2025-06-14
*
Update fog - better physical accuracy
yum
2025-06-13
*
Add lightmap occlusion term to specular AO
yum
2025-06-13
*
Fix some filamented inconsistencies
yum
2025-06-13
*
More optional passes get discarded when not locked
yum
2025-06-13
*
Convert fake origins code to tangent space
yum
2025-06-07
*
more work on fog & c30
yum
2025-06-05
*
More ssao and c30 cleanups
yum
2025-06-04
*
Fix c30 normals
yum
2025-06-04
*
fix ssao
yum
2025-06-04
*
Add features to fog
yum
2025-06-04
*
Add spatiotemporal dithering to fog
yum
2025-06-03
*
Fix fog compilation break
yum
2025-06-03
*
Continue work on fog
yum
2025-06-03
*
begin work on fog
yum
2025-06-03
*
Begin work on SSAO - very buggy!
yum
2025-06-03
*
Add depth prepass and more c30 stuff
yum
2025-06-03
*
Begin work on `custom30` world
yum
2025-06-02
*
Add vrc light volumes, double decal slots
yum
2025-05-26
*
Update how decal scale/offset is used
yum
2025-05-16
*
Double unigram letter grid blocks again
yum
2025-05-09
*
Begin work on unigram letter grid
yum
2025-05-04
*
add 2 more uv channels
yum
2025-04-18
*
add rough ability to nudge tessellation heightmap direction
yum
2025-04-11
*
Fix backface normals, fix depth writing precision issues
yum
2025-04-08
*
Overhaul wrapped lighting
yum
2025-03-31
*
Add basic audiolink to vertex domain warping
yum
2025-03-29
*
Use 3d textures for vertex domain warping
yum
2025-03-27
*
Finish adding tessellation; add 4 channels to shatterwave
yum
2025-03-26
*
Continue work on tessellation
yum
2025-03-25
*
Add spherize feature
yum
2025-03-25
*
Begin sketching out tessellation feature
yum
2025-03-25
*
Add shatter wave gimmick
yum
2025-03-25
*
Add letter grid gimmick
yum
2025-03-25
*
Add false color visualizer
yum
2025-03-20
*
converting decals to static branching
yum
2025-03-17
*
begin sketching out harnack tracer
yum
2025-03-15
*
sketch out faceme feature
yum
2025-03-08
*
add dynamic outline toggle
yum
2025-02-28
*
Add detail maps
yum
2025-02-27
*
matcaps/rim lighting can now affect lighting in addition to albedo
yum
2025-02-26
*
Add glitter and more masked stencil channels
yum
2025-02-26
*
Add focal length multiplier
yum
2025-02-24
*
Extra stencil color pass behaves as base pass when disabled and not locked
yum
2025-02-24
*
fix extra stencil pass on transparent (cutout) materials
yum
2025-02-24
*
begin work on stencil+pass-based eye clipping
yum
2025-02-23
*
add ssfd
yum
2025-02-22
*
add eye shader
yum
2025-02-20
*
Add emission, fine-tune quantized specular
yum
2025-02-20
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